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Now line of sight is almost useless, because it depends on tessellator level of details.
When user looks on globe in coutry scale terrain is almost flat.
We need to calculate line of sight in the most detailed terrain level and make a texture from it.
The text was updated successfully, but these errors were encountered:
Now line of sight is almost useless, because it depends on tessellator level of details.
When user looks on globe in coutry scale terrain is almost flat.
We need to calculate line of sight in the most detailed terrain level and make a texture from it.
The text was updated successfully, but these errors were encountered: