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PF_GetCurrentState from PF_ParamUtilSuite3 can be utilized to get a pretty coherent "hash" of an input layer. With this, the uploaded contents of a "texture" derived from a PF_EffectWorld can be identified to have been uploaded already to the GPU and can be re-used.
A PF_State may be added to the current sequence-cache allowing cases such as a still-image input layer to only have to be uploaded to the GPU once and re-used much quicker.
PF_GetCurrentState
fromPF_ParamUtilSuite3
can be utilized to get a pretty coherent "hash" of an input layer. With this, the uploaded contents of a "texture" derived from aPF_EffectWorld
can be identified to have been uploaded already to the GPU and can be re-used.A
PF_State
may be added to the current sequence-cache allowing cases such as a still-image input layer to only have to be uploaded to the GPU once and re-used much quicker.Vulkanator/include/Vulkanator.hpp
Lines 91 to 116 in 9e38576
Additional testing may have to be done depending on the coherency of the
PF_State
such as changes in extents, quality, bit-depth, etc.The text was updated successfully, but these errors were encountered: