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When a .sa2lvl Landtable is exported from the SAIO Add-On, the object bounds are not correct. They show as 0,0,0,0 in SALVL and cause major clipping issues while moving character and camera in-game.
This does not happen when exporting .sa2blvl
Here's the bare-minimum mod: It's using the original landtable with no changes. All that was done was Importing the Landtable into SAIO, setting up the materials, then exporting it as .sa2lvl. I've included the .pak file from the game for ease of appearance with no changes. ChunkTestHeroGarden.zip
The text was updated successfully, but these errors were encountered:
Here's the bare-minimum mod: It's using the original landtable with no changes. All that was done was Importing the Landtable into SAIO, setting up the materials, then exporting it as .sa2lvl. I've included the .pak file from the game for ease of appearance with no changes.
ChunkTestHeroGarden.zip
The text was updated successfully, but these errors were encountered: