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.scripts/X2ModBuildCommon/CHANGELOG.md

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## Next
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## 1.2.1 (2021-12-22)
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* Support mods without script packages
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## 1.2.0 (2021-12-19)
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* Significant improvements/rework of the asset cooking step (#70)
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## 1.1.2 (2021-11-30)
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* Shader precompile step is no longer triggered by maps
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* Asset cooking step no longer overwrites `DefaultEngine.ini` in the SDK
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## 1.1.1 (2021-08-11)
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* Support Rebuild ModBuddy target

.scripts/X2ModBuildCommon/README.md

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your working tree is clean and run the following command:
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```
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git subtree add --prefix .scripts/X2ModBuildCommon https://github.com/X2CommunityCore/X2ModBuildCommon v1.1.1 --squash
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git subtree add --prefix .scripts/X2ModBuildCommon https://github.com/X2CommunityCore/X2ModBuildCommon v1.2.1 --squash
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```
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### Your mod does not use git
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If you use git, run the same command as before, replacing `add` with `pull`:
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```
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git subtree pull --prefix .scripts/X2ModBuildCommon https://github.com/X2CommunityCore/X2ModBuildCommon v1.1.1 --squash
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git subtree pull --prefix .scripts/X2ModBuildCommon https://github.com/X2CommunityCore/X2ModBuildCommon v1.2.1 --squash
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```
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# Configuration options

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