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GameEnums.h
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GameEnums.h
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/**************************************************
Project: The Tamer, the Arigamo and the Fuhai Gem
Task: Assignment 2 + 3
Author: Sean Lee
Purpose: Enum Header File
The Header file that contains the enums for the
game.
**************************************************/
#ifndef GAMEENUMS_H
#define GAMEENUMS_H
// game difficulty
enum Difficulty {
EASY,
NORMAL,
HARD
};
// the actions avaliable to the player
enum PlayerAction {
NOACTION,
MOVE,
SHOOT,
TELECARD,
MAP,
INTERACT,
HELP,
QUIT
};
// the types of items in the game
enum ItemType {
NOITEM,
WEAPON,
CONSUMABLE,
NAVIGATION,
MAGIC
};
// the types of hazards in the game
const int TOTAL_HAZARD_TYPES = 9;
enum HazardType {
ARIGAMO,
PIT,
CCRAT,
ORACLE,
THIEF,
RAIDERS,
TRADER,
KNIGHT,
NOHAZARD
};
#endif