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RoomContainer.cpp
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RoomContainer.cpp
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/**************************************************
Project: The Tamer, the Arigamo and the Fuhai Gem
Task: Assignment 2 + 3
Author: Sean Lee
Purpose: Room Container Class Definition File
The Definition file for the Room Container class which
serves as a custom container for the game's rooms.
**************************************************/
#include "RoomContainer.h"
//-------------------------------------//
// constructors and destructors //
//-------------------------------------//
RoomContainer::RoomContainer(){
rooms = {};
}
RoomContainer::~RoomContainer() {
// removing pointers from heap
for (int i = rooms.size() - 1; i >= 0; --i) {
delete rooms[i];
rooms[i] = nullptr;
}
}
//-------------------------------------//
// accessor methods //
//-------------------------------------//
Room* RoomContainer::getRoom(int room) {
// finds and returns the first pointer to the room from the room collection based on the given room number
vector<Room*>::const_iterator iter;
for (iter = rooms.begin(); iter != rooms.end(); iter++) {
if ((*iter)->getNumber() == room) {
return &(**iter);
}
}
return nullptr;
}
int RoomContainer::getNumRooms() {
return rooms.size();
}
int RoomContainer::findRandomEmptyStartRoom(vector<int> exceptionRooms) {
// finds and returns a random room that does not have a hazard or player in it or adjacent to it
int room = rand() % rooms.size();
while (getRoom(room)->hasHazard() || getRoom(room)->isPlayerInRoom() || isEntityInAdjRoom(exceptionRooms, room)) {
room = rand() % rooms.size();
}
return room;
}
int RoomContainer::findEmptyAdjRoom(int currentRoom, vector<int> exceptionRooms) {
// returns the next available adjacent room that does not have a hazard excluding exception rooms
int room = -1;
vector<int> availbleRooms;
vector<int> connectedRooms = getRoom(currentRoom)->getExitConnections();
vector<int>::const_iterator iter;
for (iter = connectedRooms.begin(); iter != connectedRooms.end(); iter++) {
int roomTemp = *iter;
if (!getRoom(roomTemp)->hasHazard() || find(exceptionRooms.begin(), exceptionRooms.end(), roomTemp) != exceptionRooms.end()) {
availbleRooms.push_back(roomTemp);
}
}
if (!availbleRooms.empty()) {
room = availbleRooms[rand() % availbleRooms.size()];
}
return room;
}
bool RoomContainer::isEntityInAdjRoom(vector<int> entityRooms, int room) {
// checks whether the entity's room is adjacent to the input room
vector<int> connectedRooms = getRoom(room)->getExitConnections();
vector<int>::const_iterator iter;
for (iter = connectedRooms.begin(); iter != connectedRooms.end(); iter++) {
int roomTemp = *iter;
if (find(entityRooms.begin(), entityRooms.end(), roomTemp) != entityRooms.end()) {
return true;
}
}
return false;
}
//-------------------------------------//
// mutator methods //
//-------------------------------------//
void RoomContainer::addRoom(Room* room) {
// adds the input room to the room collection
if (room != nullptr) {
rooms.push_back(room);
}
else {
displayString(" You have not entered a valid room to add to the container.\n");
}
}
void RoomContainer::removeRoom(int room) {
// removes a specific room from the room collection based on the give room number
vector<Room*>::iterator iter;
for (iter = rooms.begin(); iter != rooms.end(); iter++) {
if ((*iter)->getNumber() == room) {
delete (*iter);
*iter = nullptr;
rooms.erase(iter);
break;
}
}
displayString(" You have not entered a valid room to remove from the container.\n");
}