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scenario_09_sandbox.lua
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scenario_09_sandbox.lua
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-- Name: Sandbox
-- Description: GM Controlled missions
--- Regions defined: Icarus, Kentar, Astron, Lafrina, Teresh, Bask
--- Version 5
--- Latest version: https://github.com/Xansta/EEScenarios
--- Wiki: https://github.com/Xansta/EEScenarios/wiki/Sandbox
--- USN Discord: https://discord.gg/PntGG3a
--- USN uses this sandbox Saturdays at 1600 UTC.
--- Newcomers are welcome to join us. Please post feedback about the sandbox on the EEScenarios github repository.
-- Type: Development
-- Author: Xansta and Starry
-- Setting[Start Region]: Determine the start region for the session
-- Start Region[Icarus|Default]: Large station normally with 6 defense platforms and small minefields
-- Start Region[Kentar]: Large station normally with 3 defense platforms
-- Start Region[Astron]: Small station no defenses on the edge of a huge nebula field where Ghosts reside
-- Start Region[Lafrina]: Small station no defenses near primarily Arlenian occupied space
-- Start Region[Teresh]: Large station normally with 5 defense platforms and small minefields
-- Start Region[Bask]: Medium station no defenses. Multiple factions, intense star, Magnasol
-- Start Region[Staunch]: Small station, multiple factions actively fighting
-- Start Region[None] : Skeleton only, mostly for development
-- Setting[Warning]: Configures whether stations and ships in a region warn the players about enemies
-- Warning[On With Ship Type|Default]: Players warned about enemies observed. Warning includes ship type
-- Warning[On Without Ship Type]: Players warned about enemies observed. Warning does not include ship type
-- Warning[Off]: Players not warned about enemies observed
-- Setting[Warn Proximity]: Configures how close the enemies get before a warning is sent
-- Warn Proximity[20|default]: Warning sent when enemies are within twenty units
-- Warn Proximity[30]: Warning sent when enemies are within thirty units
-- Warn Proximity[5]: Warning sent when enemies are within five units
-- Warn Proximity[10]: Warning sent when enemies are within ten units
-- Setting[Jump Corridor]: Is a jump corridor available between primary region stations when players dock. Automates region transition
-- Jump Corridor[Off|Default]: No jump corridor between primary region stations
-- Jump Corridor[On]: Jump corridor available between primary region stations
-- Setting[Special Factor]: Base chance of special ability being added to spawned enemy: ship strength * special factor = the chance in 1000 that a special will be added
-- Special Factor[0]: No specials
-- Special Factor[1|Default]: Special factor one (default)
-- Special Factor[2]: Special factor two
-- Special Factor[3]: Special factor three
-- Special Factor[5]: Special factor five
-- Special Factor[8]: Special factor eight
-- Setting[Mirror]: Should we start in the mirror universe?
-- Mirror[No|Default]: We are in the normal universe
-- Mirror[Yes]: We are in the mirror universe
require("sandbox/main.lua")