(Coming from NFu)
Like this list, some features here are WIP.
- The entirety of post-tank has been remade from the ground up, featuring new mechanics, tiers, etc.
- 2 New Microminers
- 3 New Circuit Tiers
- Matter, Dimensional, Monic
- 5 New Post-Tank Multiblocks
- Dimensional Superassembler, a parallelizable assembly line
- Loot Superfabricator, made to meet the speeds of the Simulation Supercomputer
- Hyperbolic Microverse Projector, a parallelizable projector, able to perform all microverse missions, as well as a couple of its own.
- Subatomic Digital Assembler, see below
- The Creative Tank Replicator has been reworked into the Subatomic Digital Assembler, allowing it to construct other items
- Creative Tank can now replicate both creative quantum tanks and creative fluid ME cells
- Creative Storage can replicate quantum tanks, chests, and Soph Storage Max Upgrades
- Creative Computation Data can replicate creative computation providers and creative data access hatches.
- Creative Energy can replicate GregTech energy emitter, EnderIO creative energy, and AE2 Creative Energy Cell
- Some interesting things can happen if you try to replicate the unreplicatable...
- The Nomi "a billion patterns for random bullshit" experience is no more
- New chains
- New SMD tier
- Monium, the final material.
- New Extended Crafting table tier, used for the new microminers
- Infinity Ingots now have options to be made more efficiently
- Steel changes (Normal mode only)
- Steel is now craftable as a dust, and can be smelted
- Primitive Blast Furnace has been removed from progression
- Steel can be made from both iron and wrought iron in a alloy smelter, with wrought iron having a decreased recipe time.
- Using the wrought iron recipe in a Steam Foundry allows for subsecond steel.
- New Multiblocks to aid in progression
- The Steam Foundry allows for quickly alloying resources in the earlygame
- The Steam Separator removes the early-game gallium ore processing woes (and getting more stuff for free is just cool)
- The Greenhouse allows you to easily grow large amounts of crops and trees
- ULV Covers has been ported, and are buyable with Monicoins
- The Thermal phytogenic insolator has been reworked to be an earlygame way to easily passive wood and sticky resin for cheap
- Kanthal, Silicon no longer require a chemical bath
- Angel Ring is available earlier
- ME infinite water and cobblestone cells
- The Multismelter now also works as a parallelizable alloy smelter (new to GregTech modern)
- New microminer missions
- A multiblock rock breaker
- Refer to Draconic Removal Section below for more info regarding sculk changes.
- RTM Alloy Coils added, replacing tungstensteel
- New Multiblocks
- xLCR, a parallelizable Large Chemical Reactor
- Quintessence Infuser, a parallelizable Soul Binder unlocked in ZPM
- Sophisticated Storage/Backpacks
- Custom progression, the lowest tier of barrel has 3x storage space while only costing iron.
- Storage Drawers replaced with Functional Storage
- Functional GregTech Drawers, Functional Thermal Drawers
- Framing Templates
- AE2 changes
- Built in AE2 Fluid Crafting, and other modern changes.
- ExtendedAE
- ME Requester
- Extended Crafting autocrafting tables received a massive speed buff
- AE2 now uses AE2 Silicon rather than GregTech Silicon, meaning you can get into AE2 faster
- Modern AE2 Additions brings pattern P2P to modern versions and another cool features.
- MEGA Cells
- DML replaced with HNN, new textures on some items
- The pristine chance constantly improves with each operation, instead of increasing after the model's tier increases (new to HNN)
- Warden Data Model, etc (see below)
- Draconic Evolution has been replaced with a new mechanic involving sculk-based energy cores.
- Deep Dark Data, Lair of the Warden, Warden Data Model, new multiblocks
- Avaritia is gone
- Possibly the only expert pack without Avaritia or DE? (even TJ has DE)
- Actually Additions and Extra Utilities 2 have been replaced with Gregified replacements
- Extended Crafting: Expanded adds a new tier of extended crafting table and makes the autocrafting tables faster
- Functional GregTech Drawers adds rubber and treated wood drawers to Functional Storage
- Functional Thermal Drawers does the same for Thermal rubberwood
- GregTech Steam Additions adds two multiblocks to the Steam Age: the Steam Foundry and Steam Seperator
- ULV Covers Modern, adds ULV covers (duh)
- Classic Steam Dynamo, porting the 1.12 Steam Dynamo to Modern
- Framing Templates adds replicable Framing Template items that can be used to decorate frameable drawers from Functional Storage
- Lost cities are larger, but rarer
- Cities have lighting, no explosion damage, and every chest now has loot
- William Wythers' Overhauled Overworld changes the terrain generation in the Overworld
- Ore density has been sharply increased to help get you into making machines even quicker
- A new, modified Hard mode: adjusts some settings and changes some recipes and mechanics to be even more true to Greg
- For example, RF -> EU converters are disabled
- Also brings back GT5u rain explosions
- A complete retexture of everything from Nomifactory
- A new main menu theme
- Legendary Tooltips, with custom support for GregTech Voltage Tiers.
- LaserIO
- Discord Rich Presence Support
- EMI + it's addons
- Chipped
- Chipped Chisel Additions, Chipped Express
- Wireless Chargers
- WaterFrames
- DarkModeEverywhere
- WaterCondensers
- Legendary Tooltips
- Create
- Strips back most of Create's functionality, relegating it to mostly be a base building mod
- Most Create recipes require GregTech machines now
- Gregified Create recipes, no longer require kelp
- Many Create blocks have been added to the Rock Crusher and Atomic Reconstructor for easier building
- Easier rails for easier trains
- CC: Tweaked
- Tempad
- Adds Tempads, which let you teleport to saved locations at the cost of a Monipenny
- Has a 2% chance of spawning in Lost Cities chests
- An infinite-use Tempad can be crafted at EV that lets you teleport without requiring Monipennies