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test-getcmd-pcapfile.js
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test-getcmd-pcapfile.js
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// Usage: LOGLEVEL=info node test-getcmd-pcapfile.js '/SOME/COOL/DIR/pubg-game1.pcap' | pino
const PacketByPacket = require('p-by-p')
const PacketParser = require('./backend/packetparser')
const utils = require('./backend/utils')
const logger = require('./backend/logger')
const CONSTS = require('./backend/constants')
const bunchStash = require('./backend/bunchstash')
const gamestate = require('./backend/gamestate')
const stringify = require("json-stringify-pretty-compact")
const parser = PacketParser()
const optionSummary = {}
function main () {
const args = process.argv.slice(2)
if (args.length !== 1 && args.length !== 2) {
console.log(`Usage: test-getcmd-pcapfile.js <pcapfile> <countToSendToGameState>`)
console.log(
` e.g.: test-getcmd-pcapfile.js /DIR/pubg-game1.pcap`
)
}
const pbyp = PacketByPacket(args[0])
const eventCountMap = new Map()
let bunchEvents = []
let errCount = 0
let packetNumber = 0
let allFinalEvents = []
const countType = (type) => {
const old = eventCountMap.get(type)
const newValue = old == null ? 1 : old + 1
eventCountMap.set(type, newValue)
}
pbyp.on('packet', packet => {
// packet contains { header, data }
packetNumber++
let result = null
try {
result = parser.parse(packet.data, packet.header.timestamp, packetNumber)
} catch (err) {
console.log('Parsing error:', err)
errCount++
}
if (result != null && result.type === CONSTS.EventTypes.UEBUNCHES && result.valid) {
bunchEvents.push(result)
}
})
pbyp.on('error', err => {
logger.error(err, 'Error happend')
})
pbyp.on('end', result => {
if (errCount) {
logger.error({ errCount }, 'During parse, got errors')
}
// got all the packet parsed into events, now feed them into stash
logger.warn({count: bunchEvents.length}, 'Got all the UEBunch events')
for (let evt of bunchEvents) {
const newEvts = bunchStash.feedEvent(evt)
if (newEvts) {
for (let newEvt of newEvts) {
if (newEvt.type === CONSTS.EventTypes.GAMESTART) {
gamestate.resetGameState()
}
countType(newEvt.type)
allFinalEvents.push(newEvt)
}
}
}
let printCount = 0
for (let evt of allFinalEvents) {
printCount++
printEvent(printCount, evt)
if (printCount > 200000) {
break
}
}
logger.warn({count: allFinalEvents.length}, 'Got all final events')
logger.warn('Count by result.type')
for (let pair of eventCountMap) {
console.log(pair)
}
if (args[1]) {
const countToSendToGameState = Math.min(parseInt(args[1]), allFinalEvents.length)
for (let i = 0; i < countToSendToGameState; i++) {
gamestate.processPUBGEvent(allFinalEvents[i])
}
logger.warn(`Feed ${countToSendToGameState} events into gamestate.`)
logger.warn(stringify(gamestate.dump()))
}
})
pbyp.resume()
}
function printEvent (count, evt) {
console.log(`[${utils.toLocalISOString(evt.time)} - ${evt.type.toString()} - guid:${evt.guid} -- ${JSON.stringify(evt.data)} --- (${count})`)
}
main()