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BasicStructures.cs
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace PatcherYRpp
{
[DebuggerDisplay("RGB={R}, {G}, {B}")]
[StructLayout(LayoutKind.Sequential)]
[Serializable]
public struct ColorStruct
{
public ColorStruct(int r, int g, int b)
{
R = (byte)r;
G = (byte)g;
B = (byte)b;
}
public byte R;
public byte G;
public byte B;
}
[DebuggerDisplay("XYZ={X}, {Y}, {Z}")]
[StructLayout(LayoutKind.Sequential)]
[Serializable]
public struct CoordStruct
{
public CoordStruct(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
public static CoordStruct operator -(CoordStruct a)
{
return new CoordStruct(-a.X, -a.Y, -a.Z);
}
public static CoordStruct operator +(CoordStruct a, CoordStruct b)
{
return new CoordStruct(
a.X + b.X,
a.Y + b.Y,
a.Z + b.Z);
}
public static CoordStruct operator -(CoordStruct a, CoordStruct b)
{
return new CoordStruct(
a.X - b.X,
a.Y - b.Y,
a.Z - b.Z);
}
public static CoordStruct operator *(CoordStruct a, double r)
{
return new CoordStruct(
(int)(a.X * r),
(int)(a.Y * r),
(int)(a.Z * r));
}
public static double operator *(CoordStruct a, CoordStruct b)
{
return a.X * b.X
+ a.Y * b.Y
+ a.Z * b.Z;
}
//magnitude
public double Magnitude()
{
return Math.Sqrt(MagnitudeSquared());
}
//magnitude squared
public double MagnitudeSquared()
{
return this * this;
}
public double DistanceFrom(CoordStruct other)
{
return (other - this).Magnitude();
}
public static bool operator ==(CoordStruct a, CoordStruct b)
{
return a.X == b.X && a.Y == b.Y && a.Z == b.Z;
}
public static bool operator !=(CoordStruct a, CoordStruct b) => !(a == b);
public override bool Equals(object obj) => obj is CoordStruct other && this == other;
public override int GetHashCode() => base.GetHashCode();
public override string ToString()
{
return $"({X}, {Y}, {Z})";
}
public int X;
public int Y;
public int Z;
}
[DebuggerDisplay("XYZ={X}, {Y}, {Z}")]
[StructLayout(LayoutKind.Sequential)]
[Serializable]
public struct BulletVelocity
{
public BulletVelocity(double x, double y, double z)
{
X = x;
Y = y;
Z = z;
}
public static BulletVelocity operator -(BulletVelocity a)
{
return new BulletVelocity(-a.X, -a.Y, -a.Z);
}
public static BulletVelocity operator +(BulletVelocity a, BulletVelocity b)
{
return new BulletVelocity(
a.X + b.X,
a.Y + b.Y,
a.Z + b.Z);
}
public static BulletVelocity operator -(BulletVelocity a, BulletVelocity b)
{
return new BulletVelocity(
a.X - b.X,
a.Y - b.Y,
a.Z - b.Z);
}
public static BulletVelocity operator *(BulletVelocity a, double r)
{
return new BulletVelocity(
(double)(a.X * r),
(double)(a.Y * r),
(double)(a.Z * r));
}
public static double operator *(BulletVelocity a, BulletVelocity b)
{
return a.X * b.X
+ a.Y * b.Y
+ a.Z * b.Z;
}
//magnitude
public double Magnitude()
{
return Math.Sqrt(MagnitudeSquared());
}
//magnitude squared
public double MagnitudeSquared()
{
return this * this;
}
public double DistanceFrom(BulletVelocity other)
{
return (other - this).Magnitude();
}
public static bool operator ==(BulletVelocity a, BulletVelocity b)
{
return a.X == b.X && a.Y == b.Y && a.Z == b.Z;
}
public static bool operator !=(BulletVelocity a, BulletVelocity b) => !(a == b);
public override bool Equals(object obj) => obj is BulletVelocity other && this == other;
public override int GetHashCode() => base.GetHashCode();
public double X;
public double Y;
public double Z;
}
[DebuggerDisplay("XY={X}, {Y}")]
[StructLayout(LayoutKind.Sequential)]
[Serializable]
public struct CellStruct
{
public CellStruct(int x, int y)
{
X = (short)x;
Y = (short)y;
}
public static CellStruct operator -(CellStruct a)
{
return new CellStruct(-a.X, -a.Y);
}
public static CellStruct operator +(CellStruct a, CellStruct b)
{
return new CellStruct(
a.X + b.X,
a.Y + b.Y);
}
public static CellStruct operator -(CellStruct a, CellStruct b)
{
return new CellStruct(
a.X - b.X,
a.Y - b.Y);
}
public static CellStruct operator *(CellStruct a, double r)
{
return new CellStruct(
(int)(a.X * r),
(int)(a.Y * r));
}
public static double operator *(CellStruct a, CellStruct b)
{
return a.X * b.X
+ a.Y * b.Y;
}
//magnitude
public double Magnitude()
{
return Math.Sqrt(MagnitudeSquared());
}
//magnitude squared
public double MagnitudeSquared()
{
return this * this;
}
public double DistanceFrom(CellStruct other)
{
return (other - this).Magnitude();
}
public static bool operator ==(CellStruct a, CellStruct b)
{
return a.X == b.X && a.Y == b.Y;
}
public static bool operator !=(CellStruct a, CellStruct b) => !(a == b);
public override bool Equals(object obj) => obj is CellStruct other && this == other;
public override int GetHashCode() => base.GetHashCode();
public short X;
public short Y;
}
//Random number range
[StructLayout(LayoutKind.Sequential)]
[Serializable]
public struct RandomStruct
{
public int Min, Max;
};
[DebuggerDisplay("XYZ={X}, {Y}, {Z}")]
[StructLayout(LayoutKind.Sequential)]
[Serializable]
public struct SingleVector3D
{
public SingleVector3D(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
public SingleVector3D(double x, double y, double z)
{
X = (float)x;
Y = (float)y;
Z = (float)z;
}
public static SingleVector3D operator -(SingleVector3D a)
{
return new SingleVector3D(-a.X, -a.Y, -a.Z);
}
public static SingleVector3D operator +(SingleVector3D a, SingleVector3D b)
{
return new SingleVector3D(
a.X + b.X,
a.Y + b.Y,
a.Z + b.Z);
}
public static SingleVector3D operator -(SingleVector3D a, SingleVector3D b)
{
return new SingleVector3D(
a.X - b.X,
a.Y - b.Y,
a.Z - b.Z);
}
public static SingleVector3D operator *(SingleVector3D a, double r)
{
return new SingleVector3D(
(float)(a.X * r),
(float)(a.Y * r),
(float)(a.Z * r));
}
public static double operator *(SingleVector3D a, SingleVector3D b)
{
return a.X * b.X
+ a.Y * b.Y
+ a.Z * b.Z;
}
//magnitude
public double Magnitude()
{
return Math.Sqrt(MagnitudeSquared());
}
//magnitude squared
public double MagnitudeSquared()
{
return this * this;
}
public double DistanceFrom(SingleVector3D other)
{
return (other - this).Magnitude();
}
public static bool operator ==(SingleVector3D a, SingleVector3D b)
{
return a.X == b.X && a.Y == b.Y && a.Z == b.Z;
}
public static bool operator !=(SingleVector3D a, SingleVector3D b) => !(a == b);
public override bool Equals(object obj) => obj is SingleVector3D other && this == other;
public override int GetHashCode() => base.GetHashCode();
public float X;
public float Y;
public float Z;
}
[StructLayout(LayoutKind.Sequential)]
[Serializable]
public struct Quaternion_
{
public Quaternion_(float x, float y, float z, float w)
{
X = x;
Y = y;
Z = z;
W = w;
}
public static implicit operator System.Numerics.Quaternion(Quaternion_ q) => new System.Numerics.Quaternion(q.X,q.Y,q.Z,q.W);
public static implicit operator Quaternion_(System.Numerics.Quaternion q) => new Quaternion_(q.X, q.Y, q.Z, q.W);
public float X;
public float Y;
public float Z;
public float W;
};
[DebuggerDisplay("XY={X}, {Y}")]
[StructLayout(LayoutKind.Sequential)]
[Serializable]
public struct Point2D
{
public Point2D(int x, int y)
{
X = x;
Y = y;
}
public static Point2D operator -(Point2D a)
{
return new Point2D(-a.X, -a.Y);
}
public static Point2D operator +(Point2D a, Point2D b)
{
return new Point2D(
a.X + b.X,
a.Y + b.Y);
}
public static Point2D operator -(Point2D a, Point2D b)
{
return new Point2D(
a.X - b.X,
a.Y - b.Y);
}
public static Point2D operator *(Point2D a, double r)
{
return new Point2D(
(int)(a.X * r),
(int)(a.Y * r));
}
public static double operator *(Point2D a, Point2D b)
{
return a.X * b.X
+ a.Y * b.Y;
}
//magnitude
public double Magnitude()
{
return Math.Sqrt(MagnitudeSquared());
}
//magnitude squared
public double MagnitudeSquared()
{
return this * this;
}
public double DistanceFrom(Point2D other)
{
return (other - this).Magnitude();
}
public static bool operator ==(Point2D a, Point2D b)
{
return a.X == b.X && a.Y == b.Y;
}
public static bool operator !=(Point2D a, Point2D b) => !(a == b);
public override bool Equals(object obj) => obj is Point2D other && this == other;
public override int GetHashCode() => base.GetHashCode();
public int X;
public int Y;
}
[DebuggerDisplay("XYZW={X}, {Y}, {Width}, {Height}")]
[StructLayout(LayoutKind.Sequential)]
[Serializable]
public struct RectangleStruct
{
public RectangleStruct(int x, int y, int z, int w)
{
X = x;
Y = y;
Width = z;
Height = w;
}
public static RectangleStruct operator -(RectangleStruct a)
{
return new RectangleStruct(-a.X, -a.Y, -a.Width, -a.Height);
}
public static RectangleStruct operator +(RectangleStruct a, RectangleStruct b)
{
return new RectangleStruct(
a.X + b.X,
a.Y + b.Y,
a.Width + b.Width,
a.Height + b.Height);
}
public static RectangleStruct operator -(RectangleStruct a, RectangleStruct b)
{
return new RectangleStruct(
a.X - b.X,
a.Y - b.Y,
a.Width - b.Width,
a.Height - b.Height);
}
public static RectangleStruct operator *(RectangleStruct a, double r)
{
return new RectangleStruct(
(int)(a.X * r),
(int)(a.Y * r),
(int)(a.Width * r),
(int)(a.Height * r));
}
public static RectangleStruct operator /(RectangleStruct a, double r)
{
return new RectangleStruct(
(int)(a.X / r),
(int)(a.Y / r),
(int)(a.Width / r),
(int)(a.Height / r));
}
public static double operator *(RectangleStruct a, RectangleStruct b)
{
return a.X * b.X
+ a.Y * b.Y
+ a.Width * b.Width
+ a.Height * b.Height;
}
public static bool operator ==(RectangleStruct a, RectangleStruct b)
{
return a.X == b.X && a.Y == b.Y && a.Width == b.Width && a.Height == b.Height;
}
public static bool operator !=(RectangleStruct a, RectangleStruct b) => !(a == b);
public override bool Equals(object obj) => obj is RectangleStruct other && this == other;
public override int GetHashCode() => base.GetHashCode();
public int X;
public int Y;
public int Width;
public int Height;
}
[StructLayout(LayoutKind.Explicit, Size = 828)]
public struct BytePalette
{
public const int EntriesCount = 256;
[FieldOffset(0)] public ColorStruct Entries_first;
public Pointer<ColorStruct> Entries => Pointer<ColorStruct>.AsPointer(ref Entries_first);
}
[StructLayout(LayoutKind.Sequential)]
public struct TintStruct
{
public int Red;
public int Green;
public int Blue;
};
[StructLayout(LayoutKind.Sequential)]
public struct Matrix3D
{
public float _00;
public float _01;
public float _02;
public float _03;
public float _10;
public float _11;
public float _12;
public float _13;
public float _20;
public float _21;
public float _22;
public float _23;
}
}