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MissionClass.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace PatcherYRpp
{
[StructLayout(LayoutKind.Explicit, Size = 32)]
public struct MissionControlClass
{
public static Pointer<MissionControlClass> Array()
{
return new Pointer<MissionControlClass>(0xA8E3A8);
}
public static Pointer<AnsiStringPointer> Names()
{
return new Pointer<AnsiStringPointer>(0x816CAC);
}
public static unsafe Mission Find(AnsiString name)
{
var func = (delegate* unmanaged[Fastcall]<IntPtr, Mission>)0x5B3910;
return func(name);
}
public static unsafe void Constructor(Pointer<MissionControlClass> pThis)
{
var func = (delegate* unmanaged[Thiscall]<ref MissionControlClass, void>)0x5B3700;
func(ref pThis.Ref);
}
public unsafe string GetName()
{
var func = (delegate* unmanaged[Thiscall]<ref MissionControlClass, AnsiStringPointer>)0x5B3740;
return func(ref this);
}
public unsafe void LoadFromINI(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref MissionControlClass, IntPtr, void>)0x5B3760;
func(ref this, pINI);
}
[FieldOffset(0)] public int ArrayIndex;
[FieldOffset(4)] public bool NoThreat;
[FieldOffset(5)] public bool Zombie;
[FieldOffset(6)] public bool Recruitable;
[FieldOffset(7)] public bool Paralyzed;
[FieldOffset(8)] public bool Retaliate;
[FieldOffset(9)] public bool Scatter;
[FieldOffset(16)] public double Rate; //default 0.016
[FieldOffset(24)] public double AARate; //default 0.016
}
[StructLayout(LayoutKind.Explicit, Size = 212)]
public struct MissionClass
{
public unsafe bool QueueMission(Mission mission, bool start_mission)
{
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, Mission, Bool, Bool>)this.GetVirtualFunctionPointer(122);
return func(ref this, mission, start_mission);
}
public unsafe bool NextMission()
{
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, Bool>)this.GetVirtualFunctionPointer(123);
return func(ref this);
}
public unsafe bool ForceMission(Mission mission)
{
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, Mission, Bool>)this.GetVirtualFunctionPointer(124);
return func(ref this, mission);
}
public unsafe void StartMission(Mission mission, Pointer<AbstractClass> pTarget, Pointer<AbstractClass> pDestination = default)
{
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, Mission, IntPtr, IntPtr, void>)this.GetVirtualFunctionPointer(125);
func(ref this, mission, pTarget, pDestination);
}
public unsafe bool Mission_Revert()
{
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, Bool>)this.GetVirtualFunctionPointer(126);
return func(ref this);
}
public unsafe bool HasForcedMission()
{
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, Bool>)this.GetVirtualFunctionPointer(127);
return func(ref this);
}
public unsafe bool CanDoNextMission() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, Bool>)this.GetVirtualFunctionPointer(128);
return func(ref this);
}
public unsafe int Mission_Sleep() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(129);
return func(ref this);
}
public unsafe int Mission_Harmless() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(130);
return func(ref this);
}
public unsafe int Mission_Ambush() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(131);
return func(ref this);
}
public unsafe int Mission_Attack() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(132);
return func(ref this);
}
public unsafe int Mission_Capture() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(133);
return func(ref this);
}
public unsafe int Mission_Eaten() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(134);
return func(ref this);
}
public unsafe int Mission_Guard() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(135);
return func(ref this);
}
public unsafe int Mission_AreaGuard() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(136);
return func(ref this);
}
public unsafe int Mission_Harvest() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(137);
return func(ref this);
}
public unsafe int Mission_Hunt() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(138);
return func(ref this);
}
public unsafe int Mission_Move() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(139);
return func(ref this);
}
public unsafe int Mission_Retreat() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(140);
return func(ref this);
}
public unsafe int Mission_Return() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(141);
return func(ref this);
}
public unsafe int Mission_Stop() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(142);
return func(ref this);
}
public unsafe int Mission_Unload() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(143);
return func(ref this);
}
public unsafe int Mission_Enter() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(144);
return func(ref this);
}
public unsafe int Mission_Construction() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(145);
return func(ref this);
}
public unsafe int Mission_Selling() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(146);
return func(ref this);
}
public unsafe int Mission_Repair() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(147);
return func(ref this);
}
public unsafe int Mission_Missile() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(148);
return func(ref this);
}
public unsafe int Mission_Open() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(149);
return func(ref this);
}
public unsafe int Mission_Rescue() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(150);
return func(ref this);
}
public unsafe int Mission_Patrol() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(151);
return func(ref this);
}
public unsafe int Mission_ParaDropApproach() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(152);
return func(ref this);
}
public unsafe int Mission_ParaDropOverfly() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(153);
return func(ref this);
}
public unsafe int Mission_Wait() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(154);
return func(ref this);
}
public unsafe int Mission_SpyPlaneApproach() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(155);
return func(ref this);
}
public unsafe int Mission_SpyPlaneOverfly() {
var func = (delegate* unmanaged[Thiscall]<ref MissionClass, int>)this.GetVirtualFunctionPointer(156);
return func(ref this);
}
[FieldOffset(0)] public ObjectClass Base;
[FieldOffset(0)] public AbstractClass BaseAbstract;
[FieldOffset(172)] public Mission CurrentMission;
[FieldOffset(176)] public Mission unknown_mission_B0;
[FieldOffset(180)] public Mission QueuedMission;
[FieldOffset(188)] public int MissionStatus;
[FieldOffset(192)] public int CurrentMissionStartTime; //in frames
[FieldOffset(200)] public TimerStruct UpdateTimer;
}
}