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pokemon-showdown
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pokemon-showdown
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#!/bin/sh
true /*
# Shell script will interpret above as a command and execute everything after
# it, while JavaScript will interpret this as beginning of a comment and skip
# shell script contents.
#
# As shell script parses lines only when they are needed, nothing after exit 1
# can possibly cause a syntax error.
if nodepath="$(command -v node || command -v nodejs)"; then
exec "$nodepath" "--trace-warnings" "$0" "$@"
fi
echo "We require Node.js version 8 or later; Node.js not found"
exit 1
*/;
const child_process = require('child_process');
const fs = require('fs');
const path = require('path');
// # Make sure we're Node 8+
try {
eval('{ let a = async () => {}; }');
} catch (e) {
console.log("We require Node.js version 8 or later; you're using " + process.version);
process.exit(1);
}
// # Make sure our dependencies are available, and install them if they
// # aren't
try {
require.resolve('sockjs');
} catch (e) {
console.log('Installing dependencies...');
child_process.execSync('npm install --production', {stdio: 'inherit'});
}
// # Make sure config.js exists. If not, copy it over synchronously from
// # config-example.js, since it's needed before we can start the server
try {
require.resolve('./config/config');
} catch (err) {
if (err.code !== 'MODULE_NOT_FOUND') throw err; // should never happen
console.log('config.js does not exist. Creating one with default settings...');
fs.writeFileSync(
path.resolve(__dirname, 'config/config.js'),
fs.readFileSync(path.resolve(__dirname, 'config/config-example.js'))
);
}
if (!process.argv[2] || /^[0-9]+$/.test(process.argv[2])) {
// Start the server. We manually load app.js so it can be configured to run as
// the main module, rather than this file being considered the main module.
// This ensures any dependencies that were just installed can be found when
// running on Windows and avoids any other potential side effects of the main
// module not being app.js like it is assumed to be.
//
// The port the server should host on can be passed using the second argument
// when launching with this file the same way app.js normally allows, e.g. to
// host on port 9000:
// $ ./pokemon-showdown 9000
require('module')._load('./app', module, true);
} else switch (process.argv[2]) {
case 'help':
case 'h':
case '?':
case '-h':
case '--help':
case '-?':
console.log('pokemon-showdown [PORT]');
console.log('');
console.log(' Starts a PS server on the specified port');
console.log(' (Defaults to the port setting in config/config.js)');
console.log(' (The port setting in config/config.js defaults to 8000)');
console.log('');
console.log('pokemon-showdown generate-team [FORMAT-ID [RANDOM-SEED]]');
console.log('');
console.log(' Generates a random team, and writes it to stdout in packed team format');
console.log(' (Format defaults to "gen7randombattle")');
console.log('');
console.log('pokemon-showdown validate-team [FORMAT-ID]');
console.log('');
console.log(' Reads a team from stdin, and validates it');
console.log(' If valid: exits with code 0');
console.log(' If invalid: writes errors to stderr, exits with code 1');
console.log('');
console.log('pokemon-showdown simulate-battle');
console.log('');
console.log(' Simulates a battle, taking input to stdin and writing output to stdout');
console.log(' Protocol is documented in ./sim/README.md');
console.log('');
console.log('pokemon-showdown unpack-team');
console.log('');
console.log(' Reads a team from stdin, writes the unpacked JSON to stdout');
console.log('');
console.log('pokemon-showdown pack-team');
console.log('');
console.log(' Reads a JSON team from stdin, writes the packed team to stdout');
console.log(' NOTE for all team-processing functions: We can only handle JSON teams');
console.log(' and packed teams; the PS server is incapable of processing exported');
console.log(' teams.');
console.log('');
console.log('pokemon-showdown help');
console.log('');
console.log(' Displays this reference');
break;
case 'generate-team':
{
const Dex = require('./sim/dex');
global.toId = Dex.getId;
const seed = process.argv[4] ? process.argv[4].split(',').map(Number) : undefined;
console.log(Dex.packTeam(Dex.generateTeam(process.argv[3], seed)));
}
break;
case 'validate-team':
{
const Dex = require('./sim/dex');
const TeamValidator = require('./sim/team-validator');
const validator = TeamValidator(process.argv[3]);
const Streams = require('./lib/streams');
const stdin = new Streams.ReadStream(process.stdin);
stdin.readLine().then(function (textTeam) {
try {
const team = Dex.fastUnpackTeam(textTeam);
const result = validator.validateTeam(team);
if (result) {
console.error(result.join('\n'));
process.exit(1);
}
process.exit(0);
} catch (e) {
console.error(e);
process.exit(1);
}
});
}
break;
case 'simulate-battle':
{
const BattleTextStream = require('./sim/battle-stream').BattleTextStream;
const Streams = require('./lib/streams');
const stdin = new Streams.ReadStream(process.stdin);
const stdout = new Streams.WriteStream(process.stdout);
const battleStream = new BattleTextStream();
stdin.pipeTo(battleStream);
battleStream.pipeTo(stdout);
}
break;
case 'unpack-team':
{
const Dex = require('./sim/dex');
const Streams = require('./lib/streams');
const stdin = new Streams.ReadStream(process.stdin);
stdin.readLine().then(function (packedTeam) {
try {
const unpackedTeam = Dex.fastUnpackTeam(packedTeam);
console.log(JSON.stringify(unpackedTeam));
process.exit(0);
} catch (e) {
console.error(e);
process.exit(1);
}
});
}
break;
case 'pack-team':
{
const Dex = require('./sim/dex');
const Streams = require('./lib/streams');
const stdin = new Streams.ReadStream(process.stdin);
stdin.readLine().then(function (unpackedTeam) {
try {
const packedTeam = Dex.packTeam(JSON.parse(unpackedTeam));
console.log(packedTeam);
process.exit(0);
} catch (e) {
console.error(e);
process.exit(1);
}
});
}
break;
default:
console.error('Unrecognized command: ' + process.argv[2]);
console.error('Use `pokemon-showdown help` for help');
process.exit(1);
}