forked from rui-yan/LeetCode-1
-
Notifications
You must be signed in to change notification settings - Fork 0
/
bricks-falling-when-hit.py
112 lines (100 loc) · 3.61 KB
/
bricks-falling-when-hit.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
# Time: O(r * c)
# Space: O(r * c)
# We have a grid of 1s and 0s; the 1s in a cell represent bricks.
# A brick will not drop if and
# only if it is directly connected to the top of the grid,
# or at least one of its (4-way) adjacent bricks will not drop.
#
# We will do some erasures sequentially.
# Each time we want to do the erasure at the location (i, j),
# the brick (if it exists) on that location will disappear,
# and then some other bricks may drop because of that erasure.
#
# Return an array representing the number of bricks that
# will drop after each erasure in sequence.
#
# Example 1:
# Input:
# grid = [[1,0,0,0],[1,1,1,0]]
# hits = [[1,0]]
# Output: [2]
# Explanation:
# If we erase the brick at (1, 0), the brick at (1, 1) and (1, 2) will drop.
# So we should return 2.
#
# Example 2:
# Input:
# grid = [[1,0,0,0],[1,1,0,0]]
# hits = [[1,1],[1,0]]
# Output: [0,0]
# Explanation:
# When we erase the brick at (1, 0), the brick at (1, 1)
# has already disappeared due to the last move.
# So each erasure will cause no bricks dropping.
# Note that the erased brick (1, 0) will not be counted as a dropped brick.
#
# Note:
# - The number of rows and columns in the grid will be in the range [1, 200].
# - The number of erasures will not exceed the area of the grid.
# - It is guaranteed that each erasure will be different from
# any other erasure, and located inside the grid.
# - An erasure may refer to a location with no brick -
# if it does, no bricks drop.
class UnionFind(object):
def __init__(self, n):
self.set = range(n+1)
self.size = [1]*(n+1)
self.size[-1] = 0
def find_set(self, x):
if self.set[x] != x:
self.set[x] = self.find_set(self.set[x]) # path compression.
return self.set[x]
def union_set(self, x, y):
x_root, y_root = map(self.find_set, (x, y))
if x_root == y_root:
return False
self.set[min(x_root, y_root)] = max(x_root, y_root)
self.size[max(x_root, y_root)] += self.size[min(x_root, y_root)]
return True
def top(self):
return self.size[self.find_set(len(self.size)-1)]
class Solution(object):
def hitBricks(self, grid, hits):
"""
:type grid: List[List[int]]
:type hits: List[List[int]]
:rtype: List[int]
"""
def index(C, r, c):
return r*C+c
directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
R, C = len(grid), len(grid[0])
hit_grid = [row[:] for row in grid]
for i, j in hits:
hit_grid[i][j] = 0
union_find = UnionFind(R*C)
for r, row in enumerate(hit_grid):
for c, val in enumerate(row):
if not val:
continue
if r == 0:
union_find.union_set(index(C, r, c), R*C)
if r and hit_grid[r-1][c]:
union_find.union_set(index(C, r, c), index(C, r-1, c))
if c and hit_grid[r][c-1]:
union_find.union_set(index(C, r, c), index(C, r, c-1))
result = []
for r, c in reversed(hits):
prev_roof = union_find.top()
if grid[r][c] == 0:
result.append(0)
continue
for d in directions:
nr, nc = (r+d[0], c+d[1])
if 0 <= nr < R and 0 <= nc < C and hit_grid[nr][nc]:
union_find.union_set(index(C, r, c), index(C, nr, nc))
if r == 0:
union_find.union_set(index(C, r, c), R*C)
hit_grid[r][c] = 1
result.append(max(0, union_find.top()-prev_roof-1))
return result[::-1]