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Y Core

This is an YSI-focused gamemode. It is extended by projects such as Y RP, but can be used as a standalone project.

Conventions

Player data

For convinience, a macro was created to keep namespace clean and still allow easy access to data. Usage is simple and visible throught the project:

Player.RP[playerid][@name]

This means, if you want to add a new data category, you will have to adhere to the following naming convetion:

#define Category. OO_TYPE(CATEGORY,Category)

enum E_CATEGORY_SUBCATEGORY {
	E_CATEGORY_Subcategory_id,
	E_CATEGORY_Subcategory_property
}

new CategorySubcategory[MAX_PLAYERS][OPTIONAL_DIMENSION][E_PLAYER_CATEGORY];

// Accesing
new foo = Category.Subcategory[playerid][SOME_INDEX][@property];

Coding style

Indentation

Tabs are used to keep in line with YSI style.

Brackets

Function block braces are put in a new line:

// Wrong
Function() {
	
}

// Right
Function()
{

}

This applies to inline functions as well.

if directives however use 1TBS style

Variable definitions

When defining more than one variable, the following style is used:

new
	var1,
	var2
;

This allows quick new variable insertion without the risk of deleting semicolon.