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In the mod version 1.19.2 ( 3.2.0 ), your monuments are stalling the server or even freezes it if the user has a low budget server. This not only affects better strongholds but all of your refurbished mods that remake most boring vanilla-styled monuments into a huge spectacle.
Even Yung's additions ( the small water wells ) are having this issue.
Structure betterdungeons:skeleton_dungeon/arches/arch_2 is being run through DFU (hash a78fbb6b49e739d6bccac6bbd1ad57915cc16dc3ec2ab660bfcf130ac78175ae), this will cause launch time delays
Structure betterdungeons:skeleton_dungeon/arches/arch_8 is being run through DFU (hash 7221c6512c872d24d97a0273ab0a76e04caaef4b866068d9d268be23cc447070), this will cause launch time delays
This affects the loading time and generation of new unexplored areas.
Is there, by any chance a version that fixes these issues, yet also be supported for 1.19.2? it's been used in a mod pack ( life in the village 3 ), and it would be a bummer if we have to remove that, as I might feel that something related to the storyline needs the monuments.
happy days and stay safe!
Noize.
The text was updated successfully, but these errors were encountered:
Howdy there.
In the mod version 1.19.2 ( 3.2.0 ), your monuments are stalling the server or even freezes it if the user has a low budget server. This not only affects better strongholds but all of your refurbished mods that remake most boring vanilla-styled monuments into a huge spectacle.
Even Yung's additions ( the small water wells ) are having this issue.
This affects the loading time and generation of new unexplored areas.
Is there, by any chance a version that fixes these issues, yet also be supported for 1.19.2? it's been used in a mod pack ( life in the village 3 ), and it would be a bummer if we have to remove that, as I might feel that something related to the storyline needs the monuments.
happy days and stay safe!
Noize.
The text was updated successfully, but these errors were encountered: