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Game freezes upon finishing capturing until ffmpeg finishes: [mp4 @ 0x55602df8f400] Starting second pass: moving the moov atom to the beginning of the file
Is there a way for it to not freeze the game while still preserving the faststart flag?
The text was updated successfully, but these errors were encountered:
While there should be nothing preventing bxt-rs from detaching the FFmpeg subprocess once we're done pumping data into it, the freeze was left semi-intentionally.
It gives a clear indication of when the output mp4 is ready to use.
It lets bxt-rs collect the final FFmpeg output (possibly containing errors) and display it without causing confusion with potentially the next capture running.
It prevents a class of errors when you bxt_cap_stop then bxt_cap_start before the previous one finishes.
That's not to say I like the freeze, maybe some alternative solution like freezing on bxt_cap_start till the previous capture is done can work.
Game freezes upon finishing capturing until ffmpeg finishes:
[mp4 @ 0x55602df8f400] Starting second pass: moving the moov atom to the beginning of the file
Is there a way for it to not freeze the game while still preserving the faststart flag?
The text was updated successfully, but these errors were encountered: