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Custom HUD font #95
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Duplicate of YaLTeR/BunnymodXT#375 In fact, I also first thought about using a graphics library like But using VGUI shouldn't be much difficult either way and in the end this may turn out to be a more convenient solution than adding another dependency to the project VGUI Drawing code should be executed in I personally would prefer this kind of work was done on BunnymodXT end rather than bxt-rs |
I find it is very tricky to use VGUI2 to load any font at will. Maybe using the game's renderer to render font is easier overall. |
Speed o' meter can look a bit better I think. Sprite font seems very crude to me now.
I see we can do this the easy way or the hard way. The easy way is using
VGUI2_DrawString
or anything related but I have yet to find a way to increase font size. The hard way is to have custom OpenGL/Vulkan renderer for the font.I am not sure if this is more of BunnymodXT or bxt-rs project but for the sake of recording and stuffs I think bxt-rs suits just fine.
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