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Maximum Bipartite Matching
The Maximum Bipartite Matching Algorithm problem arises in many real world situations.
It is currently implemented by transforming the input graph to a maximum flow graph, and then using the MaximumFlowEdmondsKarp algorithm
{{ // we need a graph and two sets of vertices IMutableVertexAndEdgeListGraph<TVertex,TEdge> graph = ...;
// sets a and b must be distinct, and their union must be equal to the set of all vertices in the graph IEnumerable vertexSetA = ...; IEnumerable vertexSetB = ...;
// These functions used to create new vertices and edges during the execution of the algorithm.
// All added objects are removed before the computation returns
VertexFactory vertexFactory = ;
EdgeFactory<TVertex, TEdge> edgeFactory = (source, target) => new Edge(source,target);
// computing the maximum bipartite match var maxMatch = new MaximumBipartiteMatchingAlgorithm<TVertex, TEdge>( graph, vertexSetA, vertexSetB, vertexFactory, edgeFactory);
// Use the MatchedEdges property to access the computed maximum match ProcessResult(maxMatch.MatchedEdges);
}}