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When opening the keyboard, if a dot was left on the canvas, the canvas begins to behave strangely, the keyboard pushes it up (if it reaches it)
I checked how it works with different softInputMods
for adjustPan - the canvas is pushed upward
for adjustResize - the canvas is pushed upward by half its height
for adjustNothing - the canvas does not move, however this does not work as a solution and breaks other logic of my screen
If I just moving along the canvas leaving bends, everything works fine until at least one dot is drawn
It looks like this is a bug, is there a way to avoid it manually and will it ever be fixed?
The text was updated successfully, but these errors were encountered:
In this example, you can notice that when we put a point while the keyboard is open, the type of keyboard changes and hided, this does not happen if we just draw curves on the canvas
This tells me that the canvas behaves like an input when drawing a point.
This could be a potential cause: the softInputMode that I need pushes the input up (which unfortunately happens with canvas)
When opening the keyboard, if a dot was left on the canvas, the canvas begins to behave strangely, the keyboard pushes it up (if it reaches it)
I checked how it works with different softInputMods
for adjustPan - the canvas is pushed upward
for adjustResize - the canvas is pushed upward by half its height
for adjustNothing - the canvas does not move, however this does not work as a solution and breaks other logic of my screen
If I just moving along the canvas leaving bends, everything works fine until at least one dot is drawn
It looks like this is a bug, is there a way to avoid it manually and will it ever be fixed?
The text was updated successfully, but these errors were encountered: