From 585b09fc8c837d6f455a0c8c587b29543e368fb4 Mon Sep 17 00:00:00 2001 From: TheDeviantCrafter Date: Sat, 2 Feb 2019 00:13:14 -0600 Subject: [PATCH] Update 1.1.5.changelog --- modsChangelog/1.1.5.changelog | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/modsChangelog/1.1.5.changelog b/modsChangelog/1.1.5.changelog index 0d3def8..6d5fcc3 100644 --- a/modsChangelog/1.1.5.changelog +++ b/modsChangelog/1.1.5.changelog @@ -1,5 +1,9 @@ Added mods: -Random PSIdeas +-Thaumic Restoration + +Removed mods: +-Thaumcraft 6 Aspects for JEI - Thaumic JEI is better Changes: -Ore generation: @@ -9,4 +13,15 @@ Changes: >Tin cave ores are 25% rarer >Thaumcraft overworld quartz ore now generates on cave walls instead of in solid rock --Updated the list of biomes that have infinite water. Added ocean oil field and cold biomes, removed aether highlands and temperate rainforest. \ No newline at end of file +-Several smaller script fixes +-Updated the list of biomes that have infinite water. Added ocean oil field and cold biomes, removed aether highlands and temperate rainforest. +-Added a tooltip to the water bucket +-Mekanism machines no longer produce light. This should cause a minor FPS increase. +-Deleted several configs from mods long since removed from the pack +-Fixed UniDict not doing anything +-Enabled and fixed the rotten flesh > leather processing chain +-Fixed Nuclearcraft plating being uncraftable +-Binnie's Genetics machines are now much faster. Their energy drain is per operation, so you now need much more power for them to run at full speed. +-Disabled `allowEmissiveItems` in the Forge.cfg file. This fixes an issue where some Mekanism machines were invisible in item form. +-Changed the dimension ID of the wasteland biome (4598 > 598). Packing IDs close together improves performance. +-Disabled Modular Powersuits' invisibility module due to troll potential \ No newline at end of file