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Upstream issue, though it's part of the event, far as I've noticed, as an Engineering main. Turning the speaker off isn't quite the same as disabling what had been changed by the virus's presence there, which toggles the throwing function for YEETs.
if(!vendingMachines.len || !originMachine || originMachine.shut_up) //if every machine is infected, or if the original vending machine is missing or has it's voice switch flipped
//VORESTATION Add - Effects when 'source' machine is destroyed/silenced
for(var/obj/machinery/vending/saved in infectedVendingMachines)
saved.shoot_inventory = 0
if(originMachine)
originMachine.speak("I am... vanquished. My people will remem...ber...meeee.")
originMachine.visible_message("[originMachine] beeps and seems lifeless.")
//VORESTATION Add End
end()
kill()
return
Seen that for myself, yeah. Could fix it easily by making it do it for the origin vendor in addition to the others that-oh, now that's an interesting VS Edit. 👀 Also the grammar of the comments hurt my eyes. :<
Brief description of the issue
Title
What you expected to happen
Throwing on all vendors to stop, and for them to shut up
What actually happened
They did not
Steps to reproduce
Code Revision
2d8398c
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