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game.c
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#include "game.h"
char* checkModeName(int mode_code);
void wrongModeForFuncPrint(int mode_code, int allowed_a, int allowed_b);
int checkAvailableInMode(int allowed_mode_a, int allowed_mode_b);
int checkIfContains(int* array, int num, int size);
int leaveYCells(Sudoku* board, int y);
int fillRandX(Sudoku* board, int x);
/* --------------------------------------------------
* ------------ User and Command Functions ----------
* --------------------------------------------------
*/
/*
* if reached "exit" or encountered EOF, return
*
*/
void game(){
int game_code;
Sudoku *board = NULL, *solvedBoard = NULL;
toDefault();
RESTART: while(1){
setGameMode(INIT_MODE);
while(1){
printf("Enter your command:\n");
game_code = get_command(&board, &solvedBoard);
switch (game_code){
case 0: /* game over - user won */
WIN_MSG;
goto RESTART;
case 2:/* exit */
if(board != NULL && solvedBoard != NULL) /*Omer fix*/
destroyPreExit(board, solvedBoard);
return;
default:
;
}
if (getGameMode()!= INIT_MODE) printBoard(board);
}
}
}
/*
* str_len(command) == 10
* if command == 2 : "exit" return 2
* else if command == 1 : "restart" return 3
* else if command == 3 : "set" AND user wins return 0
*/
int execute_command(cmd command, Sudoku **board, Sudoku **solvedBoard) {
Sudoku *tempBoard;
int solvable, freecells, i, error;
int N = getColumnSize()*getRowSize();
if(getGameMode() == INIT_MODE)
toDefault();
switch(command.name) {
case e_solve:
setGameMode(SOLVE_MODE);
*board = loadBoard(command.address);
*solvedBoard = copyBoard(*board) ;
break;
case e_edit:
setGameMode(EDIT_MODE);
if (command.address[0] == '\0') {
*board = createBoard(3,3);
*solvedBoard = createBoard(3,3);
} else{
*board = loadBoard(command.address);
*solvedBoard = copyBoard(*board) ;
}
break;
case e_mark_errors:
if (checkAvailableInMode(SOLVE_MODE,0)){
break;
}
if (command.x == -1){
setMarkErrors(1-getMarkErrors());
break;
}
if (command.x != 0 && command.x != 1){
printf("ERROR: function accepts either 1 or 0\n");
break;
}
setMarkErrors(command.x);
break;
case e_print_board:
/* board gets printed anyway...*/
if (checkAvailableInMode(SOLVE_MODE, EDIT_MODE)){
break;
}
break;
case e_set:
/*return 0 if user won*/
if (checkAvailableInMode(SOLVE_MODE, EDIT_MODE)){
break;
}
if (getGameMode() == SOLVE_MODE && isFixed(*board, command.x, command.y)){
printf("Cell (%d, %d) is fixed. Fixed cells can only be changed in edit mode.\n", command.x, command.y);
return 1;
}
if(advanceMove()){
perror("Memory allocation error.\n");
exit(EXIT_FAILURE);
}
return setZtoXY(*board, command);
case e_validate:
if (checkAvailableInMode(SOLVE_MODE, EDIT_MODE)){
break;
}
if (getErrBoard()){
printf("The board is erroneous - correct all errors before validating\n");
break;
}
solvable = GurobiSolution(*board, *solvedBoard, ILP, 0, command);
if(solvable == 0) printf("Board is solvable - keep going!\n");
else if (solvable == 2) printf("Board unsolvable!\n");
else printf("validation failed..\n");
break;
case e_guess:
if (checkAvailableInMode(SOLVE_MODE,0)){
break;
}
if (getErrBoard()){
printf("The board is erroneous - correct all errors before guessing\n");
break;
}
if(advanceMove()){
perror("Memory allocation error.\n");
exit(EXIT_FAILURE);
}
GurobiSolution(*board, *solvedBoard, LP, command.f, command);
break;
case e_generate:
if (checkAvailableInMode(EDIT_MODE,0)){
break;
}
if(advanceMove()){
perror("Memory allocation error.\n");
exit(EXIT_FAILURE);
}
freecells = N*N - getFilledCells();
if (freecells < command.x){
printf("ERROR: There are only %d free cells on the board\n", freecells);
break;
}
copyCurrentBoard(*board, *solvedBoard);
tempBoard = createBoard(getRowSize(), getColumnSize());
error =1;
for(i=0; i<1000; i++) {
copyCurrentBoard(*solvedBoard, tempBoard);
if (fillRandX(tempBoard, command.x))
continue;
if(GurobiSolution(*solvedBoard, tempBoard, ILP, 0, command))
continue;
leaveYCells(tempBoard, command.y);
copyCurrentBoard(tempBoard, *solvedBoard);
copyCurrentBoard(*solvedBoard, *board);
destroyBoard(tempBoard);
error =0;
break;
}
if (error){
printf("ERROR: Generation has failed.\n");
destroyBoard(tempBoard);
}
break;
case e_undo:
if (checkAvailableInMode(SOLVE_MODE, EDIT_MODE)){
break;
}
if (prevMove()){
printf("ERROR: 'undo' unavailable, already at starting point\n");
break;
}
undoMove(*board);
break;
case e_redo:
if (checkAvailableInMode(SOLVE_MODE, EDIT_MODE)){
break;
}
/*Omer fix */
if (nextMove()){
printf("ERROR: 'redo' unavailable, already at ending point\n");
break;
}
redoMove(*board);
break;
case e_save:
if (checkAvailableInMode(SOLVE_MODE, EDIT_MODE)){
break;
}
if (getGameMode() == EDIT_MODE){
if (getErrBoard()){
printf("The board is erroneous - correct all errors before saving in 'edit' mode\n");
break;
}
if (getErrBoard() != 0){
printf("The board is unsolvable - fix it to save the board properly in 'edit' mode\n");
break;
}
}
saveBoard(*board, command.address);
break;
case e_hint:
if (checkAvailableInMode(SOLVE_MODE,0)){
break;
}
if (getErrBoard()){
printf("ERROR: The board is erroneous - correct all errors before asking for a hint\n");
break;
}
if (isFixed(*board, command.x, command.y)){
printf("ERROR: This cell is fixed! Hint: try a different cell\n");
break;
}
if (get(*board, command.x, command.y) != 0){
printf("ERROR: This cell already has a value! Hint: try a different cell\n");
break;
}
if (GurobiSolution(*board, *solvedBoard, ILP, 0.0, command)){
printf("ERROR: The board is unsolvable! Hint: fix the board\n");
break;
}
giveHint(command.x,command.y,*solvedBoard);
break;
case e_guess_hint:
if (checkAvailableInMode(SOLVE_MODE,0)){
break;
}
if (getErrBoard()){
printf("ERROR: The board is erroneous - correct all errors before asking for a hint\n");
break;
}
if (isFixed(*board, command.x, command.y)){
printf("ERROR: This cell is fixed! Hint: try a different cell\n");
break;
}
if (get(*board, command.x, command.y)){
printf("ERROR: This cell already has a value! Hint: try a different cell\n");
break;
}
if(advanceMove()){
perror("Memory allocation error.\n");
exit(EXIT_FAILURE);
}
if (GurobiSolution(*board, *solvedBoard, LP, 0.0, command)){
printf("ERROR: The board is unsolvable! Hint: fix the board\n");
break;
}
break;
case e_num_solutions:
if (checkAvailableInMode(SOLVE_MODE, EDIT_MODE)){
break;
}
printf("The number of possible solutions is: %d\n", exhaustiveBacktracking(*board));
break;
case e_autofill:
if (checkAvailableInMode(SOLVE_MODE,0)){
break;
}
if(getErrBoard()){
printf("ERROR: cannot use autofill erroneous board.\n");
break;
}
if(advanceMove()){
perror("Memory allocation error.\n");
exit(EXIT_FAILURE);
}
autofillBoard(*board);
break;
case e_reset:
if (checkAvailableInMode(SOLVE_MODE, EDIT_MODE)){
break;
}
reset(*board);
return 3;
case e_exit:
EXIT_MSG1;
return 2;
default:
ERROR_MSG3;
}
if (command.address[0] != '\0')
free(command.address);
return 1;
}
/* -----------------------------------------
* ------------ Feature Functions ----------
* -----------------------------------------
*/
void destroyPreExit(Sudoku* A, Sudoku* B){
destroyBoard(A);
destroyBoard(B);
freeMoves(getFirstMove());
}
void giveHint(int x, int y, Sudoku* solvedBoard){
int clue = get(solvedBoard,x,y);
HINT_MSG(clue);
}
Sudoku * validateCurrentBoard(Sudoku *board, Sudoku *solvedBoard){
Sudoku* temp = solve(board);
if (temp == NULL){
VAL_FAIL_MSG;
return solvedBoard;
}
else{
VAL_PASS_MSG;
/*destroyBoard(solvedBoard);*/
return temp;
}
}
int setZtoXY(Sudoku *board, cmd command) {
int N = getColumnSize()*getRowSize();
int unsuccessful = 0;
unsuccessful = set(board, command.x, command.y, command.z, 1);
if (unsuccessful == 1) {printf("Sudoku board is NULL - exiting...\n"); return 2;}
else if(unsuccessful == 2) {ERROR_MSG1; return 1;}
/*Check for a win:*/
if (getFilledCells() == (N*N)){
if (getErrBoard() == 0) return 0;
else printf("The solution is erroneous - Fix all errors to finish\n");
}
/* printf("set success = %d\n",success); */
return 3;
}
/* ---------------------------------------
* ------------ Private Functions ----------
* ---------------------------------------
*/
char* checkModeName(int mode_code){
char *mode;
switch(mode_code){
case(INIT_MODE):
mode = "init";
break;
case(SOLVE_MODE):
mode = "solve";
break;
case(EDIT_MODE):
mode = "edit";
break;
default:
mode ="";
}
return mode;
}
void wrongModeForFuncPrint(int mode_code, int allowed_a, int allowed_b){
char *mode, *alw_mode_a, *alw_mode_b;
mode = checkModeName(mode_code);
alw_mode_a = checkModeName(allowed_a);
alw_mode_b = checkModeName(allowed_b);
printf("This function is not available in %s mode, only in modes: %s %s\n", mode, alw_mode_a, alw_mode_b);
}
int checkAvailableInMode(int mode_a, int mode_b){
int mode = getGameMode();
if (mode != mode_a && mode != mode_b){
wrongModeForFuncPrint(mode, mode_a, mode_b);
return 1;
}
return 0;
}
int fillRandX(Sudoku* board, int x){
int i,j,rndX, rndY, N;
int found=0, count;
N =getColumnSize()*getRowSize();
for (i=0; i<x; i++){
count =0;
do {
rndX = (rand() % N)+1;
rndY = (rand() % N)+1;
count++;
if(count == BigNumber){
printf("ERROR: Couldn't find an empty cell\n");
return 1;
}
} while(get(board, rndX, rndY) != 0);
for (j=1; j<=N; j++){
if (isValid(board, rndX, rndY, j)){
set(board, rndX, rndY, j, 1);
found = 1;
break;
}
}
if(!found) return 1;
}
return 0;
}
int leaveYCells(Sudoku* board, int y){
int rndX, rndY, N=getColumnSize()*getRowSize();
int i, count;
for (i=0; i<(N-y); i++){
count =0;
do {
rndX = (rand() % N)+1;
rndY = (rand() % N)+1;
count++;
if(count == BigNumber){
printf("ERROR: Couldn't find a full cell\n");
return 1;
}
} while(get(board, rndX, rndY) == 0);
set(board, rndX, rndY,0, 1);
}
return 0;
}
int checkIfContains(int* array, int num, int size){
int i;
for (i=0; i<size; i++){
if (array[i] == num) return 1;
}
return 0;
}