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HPCharacters.cs
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using System;
namespace Learn_C_
{
public class HealthCharacter : Character
{
public int hp { get; protected set; }
public override bool isAlive
{
get
{
return this.hp > 0;
}
}
public override void Attack(Character character)
{
if (character.ThrowDice() <= this.ThrowDice())
{
character.TakeDamage(this.LanceDe(25));
}
}
public override void TakeDamage(int damage)
{
this.hp -= damage;
}
protected int LanceDe(int DiceFaces)
{
return this.dice.ThrowDice(DiceFaces);
}
}
public class Player : HealthCharacter
{
public Player(int hp)
{
this.hp = hp;
}
public bool Shield()
{
return this.ThrowDice() <= 2;
}
public override void TakeDamage(int damage)
{
if (!this.Shield())
{
base.TakeDamage(damage);
}
else
{
Console.WriteLine("Your magical shield protected you!");
}
}
}
public class Boss : HealthCharacter
{
public Boss(int hp)
{
this.hp = hp;
}
public override void TakeDamage(int damage)
{
if (damage > 0)
{
base.TakeDamage(damage);
Console.WriteLine($"Boss took {damage} damage! Remaining HP: {this.hp}");
}
}
}
}