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device.cpp
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device.cpp
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#pragma once
#include "device.h"
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND window, UINT message, WPARAM wideParam, LPARAM longParam);
namespace Device
{
using PresentFn = HRESULT(__stdcall*) (IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags);
using ResizeBuffersFn = HRESULT(__stdcall*) (IDXGISwapChain* pSwapChain, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
PresentFn oPresent = nullptr;
ResizeBuffersFn oResizeBuffers = nullptr;
LRESULT WINAPI WndProc(const HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (globals::Unload)
return CallWindowProc(oWndProc, hWnd, uMsg, wParam, lParam);
if (uMsg == WM_KEYUP && wParam == VK_INSERT)
{
globals::ShowMenu = !globals::ShowMenu;
}
if (uMsg == WM_KEYUP && wParam == VK_F12)
{
globals::Unload = true;
}
ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam);
if (!globals::ShowMenu)
return CallWindowProc(oWndProc, hWnd, uMsg, wParam, lParam);
return true;
}
HRESULT Present(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags)
{
if (globals::Unload)
return oPresent(pSwapChain, SyncInterval, Flags);
static auto bMakeOnce = [&]()->bool
{
if (FAILED(pSwapChain->GetDevice(__uuidof(ID3D11Device), (void**)&pDevice)))
{
return false;
}
pDevice->GetImmediateContext(&pContext);
DXGI_SWAP_CHAIN_DESC sd;
pSwapChain->GetDesc(&sd);
hWnd = sd.OutputWindow;
ID3D11Texture2D* pBackBuffer = NULL;
pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
D3D11_RENDER_TARGET_VIEW_DESC desc = {};
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
pDevice->CreateRenderTargetView(pBackBuffer, &desc, &mainRenderTargetView);
pBackBuffer->Release();
oWndProc = (WNDPROC)SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)WndProc);
ImGui::CreateContext();
ImGui::GetIO().IniFilename = "gui.ini";
ImGui::GetIO().LogFilename = nullptr;
ImGui::GetStyle().FrameRounding = 3.0f;
ImGui::GetStyle().WindowRounding = 2.0f;
ImGui::GetStyle().GrabRounding = 2.0f;
ImGui::GetStyle().WindowRounding = 3.0f;
ImGui::GetStyle().WindowTitleAlign = { 0.5f ,0.5f };
{
ImGuiStyle* style = &ImGui::GetStyle();
ImVec4* colors = style->Colors;
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.54f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.28f, 0.28f, 0.28f, 0.40f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.17f, 0.17f, 0.17f, 0.67f);
colors[ImGuiCol_TitleBg] = ImVec4(0.21f, 0.21f, 0.21f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.21f, 0.21f, 0.21f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.22f, 0.22f, 0.22f, 0.51f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.26f, 0.26f, 0.26f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.14f, 0.14f, 0.14f, 0.53f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.30f, 0.30f, 0.30f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.45f, 0.45f, 0.45f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.44f, 0.44f, 0.44f, 0.40f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.46f, 0.46f, 0.46f, 0.31f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.32f, 0.32f, 0.32f, 0.80f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
colors[ImGuiCol_SeparatorHovered] = ImVec4(1.00f, 1.00f, 1.00f, 0.78f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.71f, 0.71f, 0.71f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.71f, 0.71f, 0.71f, 0.20f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.56f, 0.56f, 0.56f, 0.67f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.43f, 0.43f, 0.43f, 0.95f);
colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.40f);
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.80f);
colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.92f, 0.92f, 0.92f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.43f, 0.43f, 0.43f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.36f, 0.36f, 0.36f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.26f, 0.26f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
}
ImGui_ImplWin32_Init(hWnd);
ImGui_ImplDX11_Init(pDevice, pContext);
ImGui::GetIO().Fonts->AddFontFromFileTTF("c:\\windows\\fonts\\msyh.ttc", 16, NULL, ImGui::GetIO().Fonts->GetGlyphRangesChineseFull());
//PacketSniffer::Setup();
return true;
} ();
ImGui_ImplDX11_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
ImGui::Render();
pContext->OMSetRenderTargets(1, &mainRenderTargetView, NULL);
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
return oPresent(pSwapChain, SyncInterval, Flags);
}
HRESULT ResizeBuffers(IDXGISwapChain* pSwapChain, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags)
{
if (globals::Unload)
return oResizeBuffers(pSwapChain, BufferCount, Width, Height, NewFormat, SwapChainFlags);
if (mainRenderTargetView)
{
pContext->OMSetRenderTargets(0, 0, 0);
mainRenderTargetView->Release();
mainRenderTargetView = NULL;
}
HRESULT hr = oResizeBuffers(pSwapChain, BufferCount, Width, Height, NewFormat, SwapChainFlags);
ID3D11Texture2D* pBuffer = NULL;
pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&pBuffer);
pDevice->CreateRenderTargetView(pBuffer, nullptr, &mainRenderTargetView);
pBuffer->Release();
pContext->OMSetRenderTargets(1, &mainRenderTargetView, NULL);
D3D11_VIEWPORT vp;
vp.Width = Width;
vp.Height = Height;
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
vp.TopLeftX = 0;
vp.TopLeftY = 0;
pContext->RSSetViewports(1, &vp);
return hr;
}
bool Setup()
{
if (MH_Initialize() != MH_OK)
return false;
static auto CreateHook = [](LPVOID pTarget, LPVOID pDetour, LPVOID* ppOriginal)->bool
{
return MH_CreateHook(pTarget, pDetour, ppOriginal) == MH_OK && MH_EnableHook(pTarget) == MH_OK;
};
if (!CreateHook(Direct3D.Present, Device::Present, reinterpret_cast<void**>(&Device::oPresent)))
return false;
if (!CreateHook(Direct3D.ResizeBuffers, Device::ResizeBuffers, reinterpret_cast<void**>(&Device::oResizeBuffers)))
return false;
return true;
}
}