From 0fa0e3da23d8711a4bb69500fef64e3c982d8979 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 27 Oct 2024 07:23:32 +0100 Subject: [PATCH] Blood: fix placement of powerup counters on alt HUD --- wadsrc/static/zscript/games/blood/ui/sbar.zs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/games/blood/ui/sbar.zs b/wadsrc/static/zscript/games/blood/ui/sbar.zs index a3b5a6c5ae..b81df4e48c 100644 --- a/wadsrc/static/zscript/games/blood/ui/sbar.zs +++ b/wadsrc/static/zscript/games/blood/ui/sbar.zs @@ -773,11 +773,12 @@ class BloodStatusBar : RazeStatusBar override void AltHUDOverlay(SummaryInfo summary) { - BeginStatusBar(false, 320, 200, 28); + BeginHUD(1, false, 320, 200); let pPlayer = Blood.GetViewPlayer(); if (pPlayer.throwPower) TileHGauge("ThrowGauge", 124, 175, pPlayer.throwPower, 1); drawPowerups(pPlayer); + BeginStatusBar(false, 320, 200, 28); } //---------------------------------------------------------------------------