diff --git a/source/common/version.h b/source/common/version.h index 7e221b011a3..0d4a6e3abf1 100644 --- a/source/common/version.h +++ b/source/common/version.h @@ -41,16 +41,16 @@ const char *GetVersionString(); /** Lots of different version numbers **/ -#define VERSIONSTR "0.5.1 alpha" +#define VERSIONSTR "0.6.0 alpha" // The version as seen in the Windows resource -#define RC_FILEVERSION 0,5,1,0 -#define RC_PRODUCTVERSION 0,5,1,0 +#define RC_FILEVERSION 0,6,0,0 +#define RC_PRODUCTVERSION 0,6,0,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. #define VER_MAJOR 0 -#define VER_MINOR 5 -#define VER_REVISION 1 +#define VER_MINOR 6 +#define VER_REVISION 0 // More stuff that needs to be different for derivatives. #define GAMENAME "Raze" @@ -66,13 +66,13 @@ const char *GetVersionString(); #define SAVESIG_SW GAMENAME ".ShadowWarrior" #define SAVESIG_PS GAMENAME ".Exhumed" -#define MINSAVEVER_DN3D 6 +#define MINSAVEVER_DN3D 7 #define MINSAVEVER_BLD 6 #define MINSAVEVER_RR 6 #define MINSAVEVER_SW 6 #define MINSAVEVER_PS 6 -#define SAVEVER_DN3D 6 +#define SAVEVER_DN3D 7 #define SAVEVER_BLD 6 #define SAVEVER_RR 6 #define SAVEVER_SW 6 diff --git a/source/duke3d/src/game.cpp b/source/duke3d/src/game.cpp index 25268b3b593..f841be7ecfe 100644 --- a/source/duke3d/src/game.cpp +++ b/source/duke3d/src/game.cpp @@ -5163,7 +5163,7 @@ static void G_Cleanup(void) #if !defined LUNATIC if (label != (char *)&sprite[0]) Xfree(label); if (labelcode != (int32_t *)§or[0]) Xfree(labelcode); - if (labeltype != (int32_t*)&wall[0]) Xfree(labeltype); + if (labeltype != (uint8_t*)&wall[0]) Xfree(labeltype); Xfree(apScript); Xfree(bitptr); diff --git a/source/duke3d/src/namesdyn.cpp b/source/duke3d/src/namesdyn.cpp index 00bb999e75f..65d933ea294 100644 --- a/source/duke3d/src/namesdyn.cpp +++ b/source/duke3d/src/namesdyn.cpp @@ -1374,7 +1374,5 @@ void G_InitDynamicTiles(void) WeaponPickupSprites[10] = HEAVYHBOMB; WeaponPickupSprites[11] = SHRINKERSPRITE; WeaponPickupSprites[12] = FLAMETHROWERSPRITE; - -#endif } END_DUKE_NS