diff --git a/source/blood/src/d_menu.cpp b/source/blood/src/d_menu.cpp index 579f832936d..db5623d2db7 100644 --- a/source/blood/src/d_menu.cpp +++ b/source/blood/src/d_menu.cpp @@ -320,10 +320,12 @@ END_BLD_NS static TMenuClassDescriptor _lm("Blood.ListMenu"); +static TMenuClassDescriptor _mm("Blood.MainMenu"); static TMenuClassDescriptor _im("Blood.ImageScrollerMenu"); void RegisterBloodMenus() { menuClasses.Push(&_lm); + menuClasses.Push(&_mm); menuClasses.Push(&_im); } diff --git a/source/common/version.h b/source/common/version.h index 3e66ada4649..b3cc5e3ca50 100644 --- a/source/common/version.h +++ b/source/common/version.h @@ -41,16 +41,16 @@ const char *GetVersionString(); /** Lots of different version numbers **/ -#define VERSIONSTR "0.4.3 alpha" +#define VERSIONSTR "0.4.4 alpha" // The version as seen in the Windows resource -#define RC_FILEVERSION 0,4,3,0 -#define RC_PRODUCTVERSION 0,4,3,0 +#define RC_FILEVERSION 0,4,4,0 +#define RC_PRODUCTVERSION 0,4,4,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. #define VER_MAJOR 0 #define VER_MINOR 4 -#define VER_REVISION 1 +#define VER_REVISION 4 // More stuff that needs to be different for derivatives. #define GAMENAME "Raze"