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Have you checked that no other similar issue already exists?
I have searched and not found similar issues.
A clear and concise description of what the bug is.
In a mod "WolfenDoom: Operation: Arctic Wolf" it's not possible to go through a door on the first level (map09). Also I've found a guy with the same bug on WAD: Community Chest 2, MAP 19: https://www.youtube.com/watch?v=QZkDp6rpt24
I've tested all versions of gzdoom in delta touch:
v1.9.1: no bug
v3.2.9: no bug
v3.8.2: no bug v4.11.3: bug
dev v4.12.2: bug
You may have to disable MBF21 features in the compatibility menu. At least one old Doom editor set all unused linedef flags to 1 instead of 0 and this may cause some problems with newly added flags in MBF21.
GZDoom version
4.11.3, 4.12.2
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Other
Please describe your specific OS version
Android, Delta Touch
Relevant hardware info
No response
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
In a mod "WolfenDoom: Operation: Arctic Wolf" it's not possible to go through a door on the first level (map09). Also I've found a guy with the same bug on WAD: Community Chest 2, MAP 19: https://www.youtube.com/watch?v=QZkDp6rpt24
I've tested all versions of gzdoom in delta touch:
v1.9.1: no bug
v3.2.9: no bug
v3.8.2: no bug
v4.11.3: bug
dev v4.12.2: bug
v4.11.3 VIDEO:
https://github.com/user-attachments/assets/c2644518-6a7c-41ec-9bd3-098a4e3c2178
Steps to reproduce the behaviour.
Explain how to reproduce
DOOM2.WAD
ARCTIC.WAD
ARCTLEV.WAD
ARCTGFX1.WAD
ARCTIC1.DEH
-warp 9 -nomonsters
Your configuration
No response
Provide a Log
No response
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