You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is your feature request related to a problem? Please describe.
While STYLE_Shaded can be set on a PSprite, there's no field or method that would allow actually modifying its color afterwards, which is very inconvenient.
Describe the solution you'd like
Either a stencilcolor field, or a dedicated SetShade() and/or A_OverlayShade() method.
Describe alternatives you've considered
Using color translation (barely an alternative, since translations can't be created on the fly).
Using a custom material shader (way more setup, not generic enough).
Add any other context or screenshots about the feature request here.
No response
The text was updated successfully, but these errors were encountered:
GZDoom version
4.12.2
Which game are you running with GZDoom?
None
What Operating System are you using?
Windows 10
If Other OS, please describe
No response
Relevant hardware info
No response
Is your feature request related to a problem? Please describe.
While STYLE_Shaded can be set on a PSprite, there's no field or method that would allow actually modifying its color afterwards, which is very inconvenient.
Describe the solution you'd like
Either a
stencilcolor
field, or a dedicatedSetShade()
and/orA_OverlayShade()
method.Describe alternatives you've considered
Add any other context or screenshots about the feature request here.
No response
The text was updated successfully, but these errors were encountered: