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Have you checked that no other similar issue already exists?
I have searched and not found similar issues.
A clear and concise description of what the bug is.
Sometimes when you look up a bit, certain surfaces near the top edge of your screen fail to render. (In the above screenshot, the walls are supposed to go fully around and not have an opening to the sky at the top.) This bug is dependent on the map, your position, your viewing angle, and your screen's aspect ratio. I have only been able to reproduce the bug when using 16:9 resolutions.
This bug is not present in Gzdoom 4.12.2, but it is present in the current master branch (including on b297644 and 3524d06).
Shortly prior to b297644, I saw this bug somewhat often, but the specific previous reproduction cases I had found were fixed by this commit.
I have encountered this bug in Ultimate Doom In Name Only map E2M6. I've attached a game save exactly where I can see the bug from.
Steps to reproduce the behaviour.
Explain how to reproduce
Place this game save in your saved games directory (%USERPROFILE%\Saved Games\GZDoom\doom.id.doom1.ultimate): save06-viewbug.zds.zip
Make sure the game is running in a resolution with a 16:9 aspect ratio (1280x720, 1920x1080, etc).
Load the "viewbug" game save on map E2M6. The bug should be immediately on screen. If you move or look around, then the bug may go away or come back. If you unpause the game, be aware that the player is on a lift that will start moving up in a few seconds.
Your configuration
No response
Provide a Log
No response
The text was updated successfully, but these errors were encountered:
GZDoom version
Gzdoom master branch, 3524d06
Which game are you running with GZDoom?
Doom
What Operating System are you using?
Windows 11
Please describe your specific OS version
Windows 11 Home
Relevant hardware info
Nvidia
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
Sometimes when you look up a bit, certain surfaces near the top edge of your screen fail to render. (In the above screenshot, the walls are supposed to go fully around and not have an opening to the sky at the top.) This bug is dependent on the map, your position, your viewing angle, and your screen's aspect ratio. I have only been able to reproduce the bug when using 16:9 resolutions.
This bug is not present in Gzdoom 4.12.2, but it is present in the current master branch (including on b297644 and 3524d06).
Shortly prior to b297644, I saw this bug somewhat often, but the specific previous reproduction cases I had found were fixed by this commit.
I have encountered this bug in Ultimate Doom In Name Only map E2M6. I've attached a game save exactly where I can see the bug from.
Steps to reproduce the behaviour.
Explain how to reproduce
%USERPROFILE%\Saved Games\GZDoom\doom.id.doom1.ultimate
): save06-viewbug.zds.zipYour configuration
No response
Provide a Log
No response
The text was updated successfully, but these errors were encountered: