diff --git a/README.md b/README.md new file mode 100644 index 0000000..07876eb --- /dev/null +++ b/README.md @@ -0,0 +1,17 @@ +# wadext +A simple WAD extraction command line tool for Doom-engine mods.
+ +##Usage: +wadext [options] filename + +##Options: +-nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG. + +-nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV. + +-heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette + +-strip: Remove node lumps from extracted maps. + +-tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file. +