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civUpdates.html
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>CivClicker Updates</title>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
<link rel="canonical" href="http://civclicker.sourceforge.net/civclicker/civUpdates.html" />
<style>
.hasBackground::after { /* Apply semi-translucent background */
content: ""; position: fixed; z-index: -1;
top: 0; left: 0; bottom: 0; right: 0; opacity: 0.18;
background: url("images/constableLandscapeRetouched.jpg") no-repeat center center fixed;
background-size: cover;
}
dt {
font-weight:bold;
margin-bottom:0.5em;
}
dd{
margin-bottom:1.5em;
}
</style>
</head>
<body class="hasBackground">
<h1>CivClicker Updates</h1>
<h2>2014-05-05: v1.1..20(alpha)</h2>
<p>
Fix a bug in isValid(), which affected the loading of Object-type data.
</p>
<p>
Fix a bug in the conquest pane display.
</p>
<h2>2014-05-01: v1.1.19 (alpha)</h2>
<p>
Fix a bug in the building code introduced in v1.1.18.
</p>
<p>
Some more refactoring of the hire/fire routine.
</p>
<h2>2014-04-30: v1.1.18 (alpha)</h2>
<p>
Make the requirements and building devotion handling code more robust,
so that buildings don't have to specify them if they are zero.
</p>
<p>
Fix some more dataset related bugs.
</p>
<h2>2014-04-29: v1.1.17 (alpha)</h2>
<p>
Apothecary (the profession) renamed to 'Healer' to avoid confusion with
Apothecary (the building).
</p>
<p>
Save games now have embedded version information.
</p>
<p>
Put in a shim around the HTML dataset API so IE < 11 doesn't break.
</p>
<p>
Fix a bug introduced in v1.1.16 that prevented the +10 Workers from
appearing properly.
</p>
<h2>2014-04-29: v1.1.16 (alpha)</h2>
<p>
Refactor the upgrade code to less than 20% its former size.
</p>
<h2>2014-04-27: v1.1.15 (alpha)</h2>
<p>
Wonder progress is now displayed to two decimal places.
</p>
<p>
There is now a log message for manual discovery of special resources.
</p>
<p>
Battle Standard, Deity, and Trade buttons are now properly disabled
when the player cannot afford them (Original Bug)
</p>
<p>
Refactored the combat party code and some of the tab panel code.
</p>
<h2>2014-04-25: v1.1.14 (alpha)</h2>
<p>
Raid buttons are now disabled when you have no combat troops deployed.
</p>
<p>
Civilization and ruler names are no longer left undefined after
resetting (Original Bug)
</p>
<p>
Simplify the reset and saved game loading routines.
</p>
<h2>2014-04-24: v1.1.13 (alpha)</h2>
<p>
Worker (and zombie) spawn buttons now include a 'Max' option (which
operates in O(lg(n)) time, which should be acceptably responsive)
</p>
<p>
Corpses are now treated as a resource, rather than a population unit.
Unfortunately, this slightly breaks compatibility with prior versions;
v1.1.13+ will load prior save games, but prior versions will lose their
corpses if they try to load a v1.1.13+ save game.
</p>
<p>
Moved the displays for happiness, free land, and zombies to be in more
useful places.
</p>
<p>
Removed the panel subheadings; they were taking up space, and not
conveying useful information.
</p>
<p>
All costs are now calculated to full precision, although the display is
rounded to the nearest integer. Button emable/disable is also now
performed on the unrounded values, so users may occasionally see that
button enable/disable effects are not perfectly synchronized with the
number displayed. This is because the enable/disable uses the exact
value, whereas the number displayed rounded first.
</p>
<p>
Fix the dynamic cost updates broken by 1.1.12 changes.
</p>
<p>
Fix the background so it stretches to cover again.
</p>
<p>
Raise Dead buttons now enable and disable properly.
</p>
<p>
Replaced the worker and zombie cost iterative calculator with a
constant-time formula version. This should improve responsiveness
with large numbers.
</p>
<p>
Consolidated all of the assorted hire/fire functions into one.
</p>
<h2>2014-04-06: v1.1.12 (alpha)</h2>
<p>
Dynamically generate the building controls.
</p>
<h2>2014-04-06: v1.1.11 (alpha)</h2>
<p>
Fix a bug that caused the food display to be incorrectly colourized.
</p>
<h2>2014-04-06: v1.1.10 (alpha)</h2>
<p>
Fix a bug that caused the food display to display gross food production instead of
net food.
</p>
<h2>2014-04-06: v1.1.9 (alpha)</h2>
<p>
Fix a bug that allowed people to get absurd numbers of zombies.
</p>
<h2>2014-04-06: v1.1.8 (alpha)</h2>
<p>
Adjust the stat display system to use HTML custom data attributes.
</p>
<h2>2014-04-04: v1.1.7 (alpha)</h2>
<p>
Fix some typos in the last few checkins.
</p>
<h2>2014-04-04: v1.1.6 (alpha)</h2>
<p>
Switch the background from using a pre-faded original to using CSS
opacity.
</p>
<h2>2014-04-03: v1.1.5 (alpha)</h2>
<p>
More syntactic refactoring; no functional change.
</p>
<h2>2014-03-30: v1.1.4 (alpha)</h2>
<p>
Removed 'Max' siege engine creation button
(it was too easy to accidentally click).
</p>
<h2>2014-03-30: v1.1.3 (alpha)</h2>
<p>
Refactored civilization size code.
</p>
<h2>2014-03-23: v1.1.2 (alpha)</h2>
<p>
Numerous minor JavaScript syntax fixes.
</p>
<h2>2014-02-15: v1.1.1 (alpha)</h2>
<p>
New workers now start as farmers. This should prevent them from
starving before starting to feed themselves, and save a lot of tedious
clicking while growing population in the late game.
</p>
<p>
Secondary resource collection should happen more smoothly as your
empire grows.
</p>
<p>
Soldiers and cavalry now return their equipment resources when
reallocated (not when killed).
</p>
<p>
Fixed a bug where if you used the +All button for Cavalry, it only
deducted half the normal food and leather price. (Original Bug)
</p>
<h2>2014-02-15: v1.1</h2>
<p>
I'm going to call this version 1.1 to denote the hosting change, even
though the changes are relatively minor.
</p>
<p>
Updated references to the web hosting location to point to the new
site.
</p>
<p>
Ran all the HTML and CSS through the W3C validator, and fixed the
issues it found.
</p>
<p>
Removed the Google tracking code.
</p>
<h2>2014-02-13: v1.0</h2>
<p>
Migrated CivClicker to its new home on SourceForge.
</p>
<h2><a href="civUpdates_OLD.html">Older Updates</a></h2>
</body>
</html>