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BobblerDistance.cs
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BobblerDistance.cs
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using Microsoft.Xna.Framework;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Tools;
using System;
namespace BobberDistance
{
public class BobberDistanceMod : Mod
{
private int dist = -1;
private double dist2 = -1;
private Config config;
private Color color;
public override void Entry(IModHelper helper)
{
this.config = this.Helper.ReadConfig<Config>();
try
{
this.color = this.Helper.Reflection.GetProperty<Color>(typeof(Color), this.config.Color, false).GetValue();
}
catch
{
this.Monitor.Log($"Invalid color {this.config.Color}, using black.", LogLevel.Error);
this.color = Color.Black;
}
helper.Events.GameLoop.UpdateTicked += this.GameLoop_UpdateTicked;
helper.Events.Display.RenderingHud += this.Display_RenderingHud;
helper.Events.GameLoop.OneSecondUpdateTicked += this.GameLoop_OneSecondUpdateTicked;
}
private void GameLoop_OneSecondUpdateTicked(object sender, StardewModdingAPI.Events.OneSecondUpdateTickedEventArgs e)
{
if (this.dist != -1 && this.config.PrintToConsole)
{
this.Monitor.Log($"#Tiles from land: {this.dist}", LogLevel.Info);
this.Monitor.Log($"Pixels from player: {this.dist2}", LogLevel.Info);
}
}
private void Display_RenderingHud(object sender, StardewModdingAPI.Events.RenderingHudEventArgs e)
{
if (this.dist != -1 && this.config.ShowInGame)
{
Vector2 pos = Game1.player.getLocalPosition(Game1.viewport) + new Vector2(0, 64);
Vector2 pos2 = pos + new Vector2(0, 64);
e.SpriteBatch.DrawString(Game1.dialogueFont, $"#Tiles from land: {this.dist}", pos, this.color);
e.SpriteBatch.DrawString(Game1.dialogueFont, $"Pixels from player: {this.dist2}", pos2, this.color);
}
}
private void GameLoop_UpdateTicked(object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e)
{
if (Game1.player.CurrentTool is FishingRod rod && (rod.isFishing || rod.isNibbling))
{
this.dist = this.Helper.Reflection.GetField<int>(rod, "clearWaterDistance").GetValue();
this.dist2 = Math.Round(Math.Sqrt(Math.Pow(Game1.player.Position.X - rod.bobber.X, 2) + Math.Pow(Game1.player.Position.Y - rod.bobber.Y, 2)), 1);
}
else
{
this.dist = -1;
this.dist2 = -1;
}
}
}
}