Changes since v3.304:
- Added disc read limiting to emulate the proper speed of the disc drive.
- ARStartDMA fixes for several games.
- GXLoadTlut patch to fix "rainbow sky" bugs in Burnout and other games.
- Audio streaming improvements.
- Fixed some games that expect controllers to "always" be connected.
- Wii Remotes automatically disconnect after 20 seconds if no extension controllers are present.
- Timer patches to fix speed-up issues.
- Allow discs to be taken out and put back in on Wii when using the disc drive.
- Support for NTSC GameCube IPL v1.1 and v1.2.
- Fix for SRAM not being updated when using real memory cards on Wii.
- Option to modify video width and vertical video offset.
- Option to use PAL50 when using a forced video mode.
- Fixed auto-format of emulated memory card images for Japanese games.
- Fixed checks for multi-game discs. (collision with Call of Duty: Finest Hour)
- Fixed swapped audio streaming channels.
- Force-disable DI encryption on Triforce games to prevent random shutdowns.
- Fixed audio in Majora's Mask. (Ocarina confirm; credits sequence)
- Fixed the Japanese Pokémon Colosseum bonus disc.
- Fixed Force PAL60 on Luigi's Mansion.
- Fixed several demos that needed ARStartDMA exceptions.
- Added a new DSP patch for Pikmin 1 (US) demo.
- Fixed PAL50 issues on Ikaruga when not using the IPL.
- Replaced kenobiwii with a cheat handler in the kernel, which saves memory and allows for more cheats to be used at once.
New widescreen hacks for:
- Emulated N64 games (Ocarina of Time, Majora's Mask)
- Metroid Prime
- Metroid Prime 2: Echoes
- NFL Blitz 2002, 2003, Pro
- Skies of Arcadia Legends
- Sonic Heroes (US, JP, 10/8/2003 prototype)
- Sonic R (Sonic Gems Collection)
- Super Monkey Ball
New force progressive scan hacks for:
- Capcom vs. SNK 2 EO (US)
- Pac-Man World 3
- SpongeBob SquarePants CFTKK
Added support for:
- F-Zero AX (Revs. C and E)
- Virtua Striker 3 (JP, export)
- Virtua Striker 4 (JP, export)
- Virtua Striker 4 Ver 2006 (JP)
- Gekitou Pro Yakyuu (Revs. B and C)
- The GPT partition scheme can now be used on HDDs and SD cards.
- Logical partitions are now detected.
- Rebased to FatFS R0.12_p3. This is now used for both loader and kernel.
- The exFAT file system is now supported.
- The Drive Access LED option now indicates when writing to SD/USB as well as reading.
- Timestamps are now set on emulated memory card images.
- Rewrote the game list code to use less memory.
- Use the correct video mode on PAL systems. (fixes red tint when using RGB)
- Improved error messages if IOS58 could not be loaded.
- General UI improvements, including the ability to go back from the Game List to Device Selection.
- Disable PAL IPL when running on Wii U, since Wii U doesn't support its video mode.