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index.js
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index.js
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const { token } = require("./token.json");
const fs = require("fs");
const fsp = require("fs").promises;
const { Client, Collection, MessageEmbed } = require("discord.js");
const { prefix } = require("./config.json");
const nodePackage = require("./package.json");
const client = new Client({
intents: ["GUILDS", "GUILD_MESSAGES"],
});
// The following allows commands to be read in from ./commands/ as exported modules. These cannot be hotloaded, the entire program must be re run as of now.
client.commands = new Collection();
const commandFolders = fs.readdirSync("./commands");
for (const folder of commandFolders) {
const commandFiles = fs
.readdirSync(`./commands/${folder}`)
.filter((file) => file.endsWith(".js"));
for (const file of commandFiles) {
const command = require(`./commands/${folder}/${file}`);
// Sets a command's category to the folder its in, not used anywhere (yet)
command.category = folder;
client.commands.set(command.name, command);
}
}
// collection for cooldowns
client.cooldowns = new Collection();
client.once("ready", async () => {
console.log(`GunrockJS is Ready! - ${nodePackage.version}`);
// Set the bot's activity
client.user.setActivity("/gunrock", { type: "PLAYING" });
// loads settings
client.settings = JSON.parse(
await fsp.readFile(__dirname + "/guildConfigs.json")
);
});
// listener for regular messages
client.on("messageCreate", async (message) => {
if (message.author.bot) return;
const guilds = client.settings.guilds;
// guild is the object of settings for the guild that the settings command was sent from
let guild = guilds.find((guild) => guild.id == message.guild.id);
let tempPrefix = prefix; // probably should rename tempPrefix/prefix
if (guild && guild.prefix) {
tempPrefix = guild.prefix;
}
if (!message.content.startsWith(tempPrefix)) return;
const args = message.content.slice(tempPrefix.length).trim().split(/ +/);
const commandName = args.shift().toLowerCase();
const command =
client.commands.get(commandName) ||
client.commands.find(
(cmd) => cmd.aliases && cmd.aliases.includes(commandName)
);
if (
!(
command &&
command.hasCommand &&
!(checkIfEnabled(command, message))
)
) {
return message
.reply({
embeds: [
new MessageEmbed()
.setTitle("Error!")
.setColor("0xff0000")
.setDescription("Command not found!")
.setFooter("This message will self-desctruct in 5 seconds!"),
],
})
.then((msg) => {
setTimeout(() => msg.delete(), 5000);
});
}
const permissionArray = message.guild.members.cache
.find((member) => message.author.id == member.id)
.permissions.toArray();
if (
command.permissions &&
!command.permissions.every((perm) => permissionArray.includes(perm))
)
return message
.reply({
embeds: [
new MessageEmbed()
.setTitle("Error!")
.setColor("0xff0000")
.setDescription("You don't have the permissions for that!")
.setFooter("This message will self-desctruct in 5 seconds!"),
],
})
.then((msg) => {
setTimeout(() => msg.delete(), 5000);
});
if (handleCooldown(command, message)) return;
try {
command.execute(message, args, checkEphemerality(command, message));
} catch (error) {
console.error(error);
message
.reply({
embeds: [
new MessageEmbed()
.setTitle("Error!")
.setColor("0xff0000")
.setDescription(
"It looks like there was an error running this command! Sorry about that."
)
.setFooter("This message will self-desctruct in 5 seconds!"),
],
})
.then((msg) => {
setTimeout(() => msg.delete(), 5000);
});
}
});
// Listener for slash commands
client.on("interactionCreate", async (interaction) => {
if (!interaction.isCommand()) return;
const command =
client.commands.get(interaction.commandName) ||
client.commands.find(
(cmd) => cmd.aliases && cmd.aliases.includes(interaction.commandName)
);
if (handleCooldown(command, interaction)) return;
if (
command &&
command.hasSlash &&
(!command.permissions ||
interaction.member.permissions.has(command.permissions)) &&
!(checkIfEnabled(command, interaction))
) {
try {
command.slash_execute(interaction, checkEphemerality(command, interaction));
} catch (error) {
console.error(error);
interaction.reply({
content: "There was an error trying to execute that command!",
ephemeral: true,
});
}
} else {
interaction.reply({
embeds: [
new MessageEmbed()
.setTitle("Error!")
.setDescription(
"This command is not available! It is likely that it has been disabled for this guild."
)
.setColor("#ff0000"),
],
ephemeral: true,
});
}
});
// listener for button interactions
client.on("interactionCreate", async (interaction) => {
if (!interaction.isButton()) return;
const command = client.commands.get(interaction.customId);
if (handleCooldown(command, interaction)) return;
if (
command &&
command.hasButton &&
interaction.member.permissions.has(command.permissions)
) {
try {
command.button_execute(interaction);
} catch (error) {
console.error(error);
interaction.reply({
content: "There was an error trying to execute that command!",
ephemeral: true,
});
}
}
});
/**
* Checks if command is enabled in guild settings.
*/
const checkIfEnabled = (command, messageOrInteraction) => {
const guilds = messageOrInteraction.client.settings.guilds;
const guild = guilds.find(
(guild) => guild.id == messageOrInteraction.guild.id
);
if (!guild) return false;
const commandSetting = guild.commandSettings.find(
(commandSetting) => commandSetting.name == command.name
);
if (!commandSetting) return false;
if (typeof commandSetting.enabled === 'boolean') return commandSetting.enabled;
return false;
};
/**
* Checks if command is enabled in guild settings.
*/
const checkEphemerality = (command, messageOrInteraction) => {
const guilds = messageOrInteraction.client.settings.guilds;
const guild = guilds.find(
(guild) => guild.id == messageOrInteraction.guild.id
);
if (!guild) return false;
const commandSetting = guild.commandSettings.find(
(commandSetting) => commandSetting.name == command.name
);
if (!commandSetting || typeof commandSetting.ephemeral !== "boolean") {
if (typeof guild.ephemeral === "boolean") return guild.ephemeral;
return false;
}
return commandSetting.ephemeral;
};
/**
* Checks if cooldown has elapsed or not.
* @param {*} command name of the command
* @param {*} messageOrInteraction the message or interaction that is the cause of the command
* @returns 0 if the cooldown done, 1 if it is not done and sends an error message.
*/
const handleCooldown = (command, messageOrInteraction) => {
const { cooldowns } = client;
let userId = 0;
if (messageOrInteraction.author) userId = messageOrInteraction.author.id;
else userId = messageOrInteraction.user.id;
if (!cooldowns.has(command.name)) {
cooldowns.set(command.name, new Collection());
}
const now = Date.now();
const timestamps = cooldowns.get(command.name);
const cooldownAmount = (command.cooldown || 3) * 1000;
if (timestamps.has(userId)) {
const expirationTime = timestamps.get(userId) + cooldownAmount;
if (now < expirationTime) {
const timeLeft = (expirationTime - now) / 1000;
// sends error message if timeout has not expired.
// commented out is logic to automatically delete the message. does not work for interaction replies
messageOrInteraction.reply({
embeds: [
new MessageEmbed()
.setTitle("Command Failed!")
.setColor("#ff0000")
.setDescription(
`please wait ${timeLeft.toFixed(
1
)} more second(s) before reusing the \`${command.name}\` command.`
),
//.setFooter("This message will automatically delete in 5s"),
],
ephemeral: true,
});
// TO DO: should probably make it self delete if it is not an interaction response
// .then((msg) => {
// setTimeout(() => msg.delete(), 5000);
// });
return 1;
}
}
timestamps.set(userId, now);
setTimeout(() => timestamps.delete(userId), cooldownAmount);
return 0;
};
client.login(token);