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MapDescriptions.json
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{
"maps": {
"Academy Map": "Boss: The Arbiter of Knowledge (based on: Trinian, Intellectus Prime)`nThrows Books, spawns a Tornado for every hit taken`n`nDifficulty: 4/5, Layout: C, Boss Arena: Yes",
"Acid Lakes Map": "Bosses (2 out of 8): Renegade Warband Leaders`nCan drop blue weapons with special affixes:`n Damage Penetrates (6 to 10)% <Element> Resistance`n`nDifficulty: 3/5, Layout: B, Boss Arena: No",
"Alleyways Map": "Boss: Calderus`n`nDifficulty: ?/5, Layout: ?, Boss Arena: No",
"Ancient City Map": "Boss: Lady Stormflay (based on: Whipping Miscreation)`nLightning Projectiles`n`nDifficulty: 4/5, Layout: C`nBoss Arena: No (altar, center of last section of map)",
"Arachnid Nest Map": "Boss: Spinner of False Hope (based on: The Weaver)`n`nDifficulty: 4/5, Layout: B, Boss Arena: Yes (The Loom Chamber)",
"Arachnid Tomb Map": "Boss: Hybrid Widow (based on: Black Death)`nFlicker Strike, Viper Strike`n`nDifficulty: 2/5, Layout: A, Boss Arena: Yes",
"Arcade Map": "Bosses (2): Herald of Ash, Herald of Thunder (based on: Voltaic Seal, Infernal Seal)`nFirestorm, Shock Nova`n`nDifficulty: 1/5, Layout: B, Boss Arena: No",
"Arena Map": "Bosses (3): Avatar of the Forge, Avatar of the Huntress, Avatar of the Skies`n(based on: Grand Arena Trio)`nPuncture Trapper from archer`n`nDifficulty: 4/5, Layout: B, Boss Arena: Yes",
"Arid Lake Map": "Boss: Drought-Maddened Rhoa (based on: Oozeback Bloom)`nChaos Rhoa. Enrages and drops more loot if eggs are broken`n`Breaking eggs heals boss 25%n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Armoury Map": "Boss: Warmonger (based on: General Gravicius)`n`nDifficulty: 2/5, Layout: B, Boss Arena: No",
"Arsenal Map": "Boss: The Steel Soul (based on: Animated Weapon)`nLacerate`n`nDifficulty: 2/5, Layout: C, Boss Arena: Yes",
"Ashen Wood Map": "Boss: Lord of the Ashen Arrow (based on: Bandit)`nFlame Dash, Blast Rain`n`nDifficulty: 2/5, Layout: B, Boss Arena: No",
"Atoll Map": "Boss: Puruna, the Challenger (based on: Kuduku)`nFrost Bolt, Ice Wave, Ice Nova. Ice Nova can one shot.`n`nDifficulty: 3/5, Layout: A, Boss Arena: Yes",
"Barrows Map": "Boss: Beast of the Pits (based on: The Great White Beast)`nCleave, Charge`n`nDifficulty: 3/5, Layout: C, Boss Arena: Yes",
"Bazaar Map": "Boss: Ancient Sculptor (based on: Sculptor)`nReleases two statue bosses`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Beach Map": "Boss: Glace (based on: Hailrake)`nIce Spear, Glacial Cascade`n`nDifficulty: 2/5, Layout: A, Boss Arena: Yes",
"Bog Map": "Boss: Skullbeak (based on: Skeleton Rhoa)`nBreak nests to enrage boss for more loot`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Bone Crypt Map": "Boss: Xixic, High Necromancer (based on: generic Necromancer)`n`nDifficulty: 2/5, Layout: C`nBoss Arena: No (own room towards center)",
"Burial Chambers Map": "Boss: Witch of the Cauldron (based on: Alira)`nSoul Eater, Detonate Dead`n`nDifficulty: 2/5, Layout: B, Boss Arena: Yes",
"Cage Map": "Boss: Executioner Bloodwing (based on: Justicar Casticus, Act 5 Control Blocks)`n`nDifficulty: 2/5, Layout: A`nBoss Arena: Yes",
"Caldera Map": "Boss: The Infernal King (based on: King Kaom)`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Canyon Map": "Bosses (2): Gnar, Eater of Carrion; Stonebeak, Battle Fowl (based on: Eyepecker, Steelchaw)`nWhen one is killed the other enrages. Lower both HP. Most kill bird first, dog second`n`nDifficulty: 5/5, Layout: A, Boss Arena: No",
"Carcass Map": "Boss: Amalgam of Nightmares (based on: The Depraved Trinity, Act 9)`nBoss is rather fragile`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Castle Ruins Map": "Boss: Leif, the Swift-Handed (based on: Kraityn)`n`nDifficulty: 2/5, Layout: B, Boss Arena: Yes",
"Cells Map": "Boss: Megaera (based on: Fire Fury)`nHigh Fire Damage`n`nDifficulty: 4/5, Layout: C, Boss Arena: No",
"Cemetery Map": "Boss: Erebix, Light's Bane (based on: Gruthkul, Mother of Despair)`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Channel Map": "Boss: The Winged Death (based on: The Hundred Foot Shadow)`n`nDifficulty: 4/5, Layout: B, Boss Arena: No",
"Chateau Map": "Boss: The Reaver (based on: Perpetus)`nBear Trap, EK, Whirling Blades`n`nDifficulty: 3/5, Layout: B`nBoss Arena: No (but own room)",
"City Square Map": "Bosses (3): Carius, the Unnatural; Pileah, Corpse Burner/Burning Corpse`n(based on: Twisted Effigy; The Matriarch )`n`nDifficulty: 3/5, Layout: A`nBoss Arena: No (center of square)",
"Colonnade Map": "Boss: Tyrant (based on: General Gravicius)`nHigh ES`n`nDifficulty: 3/5, Layout: A, Boss Arena: Yes",
"Colosseum Map": "Boss: Ambrius, Legion Slayer (based on: Daresso, King of Swords)`n`nDifficulty: 5/5, Layout: A, Boss Arena: Yes",
"Conservatory Map": "Boss: The Forgotten Soldier (based on: Hector Titucius, Eternal Servant)`n`nDifficulty: 3/5, Layout: C, Boss Arena: Yes",
"Coral Ruins Map": "Boss (1+5): Captain Tanner Lightfoot; Ironclad Squad (based on: Gemling Legionnaires)`nAll heal notably. Hard with low damage.`n`nDifficulty: 5/5, Layout: B`nBoss Arena: No (at the very end of the map)",
"Core Map": "Boss: Eater of Souls (based on: Malachai)`nMust also kill the 3 organ bosses`n`nDifficulty: 5/5, Layout: C, Boss Arena: Yes",
"Courthouse Map": "Bosses (3): Thena Moga, Ion Darkshroud, Bolt Brownfur (Rogue Exiles)`n`nDifficulty: 3/5, Layout: C, Boss Arena: Yes",
"Courtyard Map": "Bosses (3): Oriath's Vengeance, Oriath's Vigil, Oriath's Virtue`n(based on: Dominus' Human Guards)`n`nDifficulty: 4/5, Layout: B, Boss Arena: Yes",
"Coves Map": "Boss: Telvar, the Inebriated (based on: Stone Golem)`nPhys Damage`n`nDifficulty: 4/5, Layout: B`nBoss Arena: No (at large shipwreck)",
"Crimson Temple Map": "Boss: The Sanguine Siren`n`nDifficulty: 4/5, Layout: C, Boss Arena: Yes",
"Crystal Ore Map": "Bosses (3): Champion of the Hollows, Lord of the Hollows, Messenger of the Hollows`n(based on: Pocked Goliath, Pikerivet, The Burning Man)`nOne of the bosses has a small disc under it, while the others are invulnerable.`nThe disc swaps every 7 seconds, forcing a target change.`n`nDifficulty: 5/5, Layout: C, Boss Arena: Yes",
"Cursed Crypt Map": "Boss: Pagan Bishop of Agony (based on: Archbishop Geofri the Abashed)`nTemp Chains`n`nDifficulty: 3/5, Layout: C, Boss Arena: No",
"Dark Forest Map": "Boss: The Cursed King (based on: Rigwald)`nWhen shooting wolves: stand behind cover,`nwhen in wolf form: run away (bleed on hit)`n`nDifficulty: 5/5, Layout: B, Boss Arena: Yes",
"Defiled Cathedral Map": "Boss: Woad, Mockery of Man`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Desert Map": "Boss: Preethi, Eye-Pecker`nSimilar to 'The Storm Blade' quest in Act 9`n`nDifficulty: 2/5, Layout: B, Boss Arena: No",
"Desert Spring Map": "Boss: Terror of the Infinite Drifts (based on: Shakari, Queen of the Sands)`nBurrows and charges`n`nDifficulty: 4/5, Layout: B, Boss Arena: Yes",
"Dig Map": "Boss: Stalker of the Endless Dunes (based on: Kira)`nPhases. Tornados in arena`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Dunes Map": "Boss: The Blacksmith (based on: Hillock)`nLeap Slam, Heavy Strike`n`nDifficulty: 3/5, Layout: B, Boss Arena: No",
"Dungeon Map": "Boss: Penitentiary Incarcerator (based on: Brutus, Lord Incarcerator)`nHits Hard`n`nDifficulty: 4/5, Layout: C, Boss Arena: Yes (Opening)",
"Estuary Map": "Boss: Sumter the Twisted (based on: Humanoid Mage)`nFire/Cold Damage`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Excavation Map": "Bosses (2): Shrieker Eihal, Breaker Toruul (based on: Voidscream, Hammerstorm)`n`nDifficulty: 1/5, Layout: C, Boss Arena: Yes (one each!)",
"Factory Map": "Boss: Pesquin, the Mad Baron (based on: General Adus; Act 9 The Refinery)`nLightning in boss room`n`nDifficulty: 3/5, Layout: C`nBoss Arena: No (but own room)",
"Fields Map": "Boss: Drek, Apex Hunter (based on: Greust; Act 7)`n`nDifficulty: 2/5, Layout: B, Boss Arena: Yes",
"Flooded Mine Map": "Boss: The Eroding One (based on: Stone Golem)`n`nDifficulty: 3/5, Layout: C, Boss Arena: No",
"Forge of the Phoenix Map": "Boss: Guardian of the Phoenix`nFire Damage charging whirl (don't stand near edges)`nLowers fire resist. High burst damage.`n`nDifficulty: 5/5, Layout: B, Boss Arena: Yes",
"Gardens Map": "Boss: Sallazzang (based on: Plumed Chimeral)`nSummons Devourers. Consumes corpses to heal.`n`nDifficulty: 3/5, Layout: C, Boss Arena: Yes",
"Geode Map": "Boss: Avatar of Undoing (based on: Chaos Golem)`nChaos Fire Storm`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Ghetto Map": "Boss: Hephaeus, The Hammer (based on: Argus)`n`nDifficulty: 4/5, Layout: C`nBoss Arena: No (but own area)",
"Gorge Map": "Boss: Rek'tar, the Breaker (based on: Goatman)`nRapid Jumps, Temp Chains/Onslaught Not recommended.`nAttack when boss stagnates.`n`nDifficulty: 3/5, Layout: A, Boss Arena: Yes",
"Graveyard Map": "Bosses (3): Champion of Frost, Thunderskull, Steelpoint the Avenger`n(based on: Chatters, Skeleton Archmage, Ironpoint the Forsaken)`nArcher hits hard`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Grotto Map": "Boss: Void Anomaly (based on: Chaos Sentinel)`nChaos Firestorm, Chaos DoT`n`nDifficulty: 3/5, Layout: C, Boss Arena: Yes",
"Haunted Mansion Map": "Boss: Barthol, the Pure/the Corruptor (based on: Cato, Scholar of Light/Defiler of Light)`nTwo phases. Vertical fire beams.`n`nDifficulty: 3/5, Layout: C, Boss Arena: Yes",
"Iceberg Map": "Boss (1 out of 3): Yorishi, Jeinei Yuushu, Otesha (based on: Mutewind/Cold Warband)`n`nCan drop blue boots with special affix:`n Cannot Be Frozen`n`nDifficulty: 3/5, Layout: B`nBoss Arena: No (fixed spot at map end)",
"Infested Valley Map": "Boss: Gorulis, Will Thief (based on: Ryslatha, the Puppet Mistress )`n`nDifficulty: 3/5, Layout: A, Boss Arena: Yes",
"Ivory Temple Map": "Boss (1 out of 6): Platina, Auriot, Rhodion, Pallias, Argient or Rheniot`n(based on: Perandus Boss)`n`nDifficulty: 3/5, Layout: C, Boss Arena: Yes",
"Jungle Valley Map": "Boss: Queen of the Great Tangle (based on: The Weaver)`n`nDifficulty: 2/5, Layout: A, Boss Arena: Yes (The Loom Chamber)",
"Lair Map": "Boss: Lycius, Midnight's Howl (based on: Rigwald)`nWhen shooting wolves: stand behind cover,`nwhen in wolf form: run away (bleed on hit)`n`nDifficulty: 5/5, Layout: B, Boss Arena: Yes",
"Lair of the Hydra Map": "Boss: Guardian of the Hydra`nCold Damage Archer. Manually dodge floating cold orbs.`n`nDifficulty: 5/5, Layout: A, Boss Arena: Yes",
"Lava Chamber Map": "Boss: Fire and Fury (based on: Merveil's Fire Daughter)`nFour magma areas can be turned off, Boss regenerates on magma.`n`nDifficulty: 3/5, Layout: C, Boss Arena: Yes",
"Lava Lake Map": "Boss: Kitava, the Destroyer (based on: Kitava; Act 10)`n`nDifficulty: 5/5, Layout: B, Boss Arena: Yes",
"Leyline Map": "Boss: Mirage of Bones (based on: Nightwane)`nReal one shoots black arrows and moves,`nthe fake ones stand still`n`nDifficulty: 3/5, Layout: C, Boss Arena: Yes",
"Lighthouse Map": "Boss (1 out of 4): Uruk Baleh, El'Abin, Leli Goya, Bin'aia`n(based on: Redblade/Fire Warband)`n`nCan drop blue helmets with special affix:`n 10% of Physical Damage taken as Fire Damage`n`nDifficulty: 3/5, Layout: A`nBoss Arena: No (top of building at map end)",
"Lookout Map": "Boss: The Grey Plague (based on: Plaguewing/Kitava's Herald; Act 10 Cathedral Rooftop)`n`nDifficulty: 2/5, Layout: A, Boss Arena: Yes",
"Malformation Map": "Boss: Nightmare Manifest (based on: Piety, the Abomination)`nVery unpopular map`n`nDifficulty: 4/5, Layout: C, Boss Arena: Yes",
"Marshes Map": "Boss: Tore, Towering Ancient (based on: Barkhul)`nCyclone`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Mausoleum Map": "Boss: Tolman, the Exhumer (based on: Tolman; Act 8)`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Maze Map": "Boss: Shadow of the Vaal (based on: Vaal Oversoul)`n`nDifficulty: 4/5, Layout: C, Boss Arena: No",
"Maze of the Minotaur Map": "Boss: Guardian of the Minotaur`nLarge Aoe, Charge, Ground Slam, Leap Slam`n`nDifficulty: 5/5, Layout: A, Boss Arena: Yes",
"Mesa Map": "Boss: Oak the Mighty (based on: Oak)`nEnduring Cry, Immortal Call, Leap Slam`n`nDifficulty: 2/5, Layout: A, Boss Arena: Yes",
"Mineral Pools Map": "Boss: Merveil, the Reflection (based on: Merveil, the Siren)`nBoth Phases`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Moon Temple Map": "Boss: Sebbert, Crescent's Point (based on: Dusk, Harbinger of Lunaris)`n`nDifficulty: 3/5, Layout: C, Boss Arena: Yes",
"Mud Geyser Map": "Boss: Tunneltrap (based on: Devourer)`nOne-shot potential. Farshot, Burrow.`n`nDifficulty: 4/5, Layout: B`nBoss Arena: No (unburrows on far side of map)",
"Museum Map": "Boss: He of Many Pieces (based on: Maligaro)`nHigh Phys and Chaos Damage`n`nDifficulty: 4/5, Layout: C, Boss Arena: Yes",
"Necropolis Map": "Boss: Burtok, Conjuror of Bones (based on: Colossal Bonestalker)`n`nDifficulty: 3/5, Layout: C, Boss Arena: Yes (Sarcophagus -> Stairs)",
"Orchard Map": "Boss: Vision of Justice (based on: Izaro's The Goddess)`nBreak beam by hiding. Dodge projectiles,`nextra careful with +projectiles map mod`n`nDifficulty: 4/5, Layout: C, Boss Arena: Yes",
"Overgrown Ruin Map": "Boss: Visceris (based on: Maligaro, the Artist; Act 7)`n`nDifficulty: 3/5, Layout: C, Boss Arena: Yes",
"Overgrown Shrine Map": "Boss: Maligaro, The Mutilator (based on: Maligaro, The Broken; Act 9)`n`nDifficulty: 4/5, Layout: A, Boss Arena: Yes",
"Palace Map": "Boss: God's Chosen; The Hallowed Husk (based on: Dominus; both Phases)`n`nDifficulty: 4/5, Layout: C, Boss Arena: Yes",
"Park Map": "Boss: Suncaller Asha (based on: Soulmourn)`nFire Damage`n`nDifficulty: 3/5, Layout: A`nBoss Arena: No (southern corner of square)",
"Pen Map": "Boss: Arwyn, the Houndmaster (based on: Overseer Krow; Act 5 Slave Pens)`n`nDifficulty: 2/5, Layout: A, Boss Arena: Yes",
"Peninsula Map": "Boss: Titan of the Grove (based on: Rock Golem)`nAllies Cannot Die`n`nDifficulty: 2/5, Layout: A, Boss Arena: Yes",
"Phantasmagoria Map": "Boss: Erythrophagia (based on: Doedre Darktongue)`n3 swapping curse zones.`n`nDifficulty: 3/5, Layout: A, Boss Arena: Yes",
"Pier Map": "Boss: Ancient Architect`nSpectral Throw, traps cluster, 3 phases`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Pit Map": "Boss: Olof, Son of the Headsman (based on: Barkhul)`n`nDifficulty: 3/5, Layout: C`nBoss Arena: No",
"Pit of the Chimera Map": "Boss: Guardian of the Chimera`nClaw attacks, part lightning damage.`nRun through smoke clouds to find boss.`nCareful with monster phases. Snakes do chaos damage.`n`nDifficulty: 5/5, Layout: B, Boss Arena: Yes",
"Plateau Map": "Bosses (2): Puruna, Poporo (based on: Totems)`n`nDifficulty: 3/5, Layout: A, Boss Arena: Yes",
"Plaza Map": "Boss: The Goddess`nBreak beam by hiding. Dodge projectiles.`n`nDifficulty: 5/5, Layout: B, Boss Arena: Yes",
"Port Map": "Boss: Unravelling Horror (based on: Knitted Horror)`nPuncture (extreme bleeding). Must be killed 5 times`n`nDifficulty: 4/5, Layout: A, Boss Arena: Yes",
"Precinct Map": "Bosses: Varying amount of Rogue Exiles`n`nDifficulty: 4/5, Layout: B`nBoss Arena: No (but own section)",
"Primordial Pool Map": "Boss: Nightmare Omen (based on: Malachai, the Nightmare)`nFirst Form Only`n`nDifficulty: 3/5, Layout: A, Boss Arena: Yes",
"Promenade Map": "Bosses (2): Blackguard Avenger, Blackguard Tempest (based on: Captain Arteri)`nLightning Thorns (ring on the ground). Enemies reflect damage as lightning when inside.`n`nDifficulty: 3/5, Layout: A`nBoss Arena: No (fixed spot at map end)",
"Racecourse Map": "Bosses (3): Shredder of Gladiators, Crusher of Gladiators, Bringer of Blood`n(based on: Centaur, Humanoid, Flame Hellion)`nHumanoid bleed on hit, Centaur reflect aura`n`nDifficulty: 3/5, Layout: A, Boss Arena: Yes",
"Ramparts Map": "Boss: Legius Garhall (based on: Guard Captain)`nLeap Slam, Cleave, Double Strike`n`nDifficulty: 3/5, Layout: A, Boss Arena: Yes",
"Reef Map": "Boss: Nassar, Lion of the Seas (based on: the Brine King)`n25% HP phases. Stand close for tidal wave.`n`nDifficulty: 4/5, Layout: B, Boss Arena: Yes",
"Relic Chambers Map": "Boss: Litanius, the Black Prayer (based on: Colossal Bonestalker)`nBig slam. Curse zones.`n`nDifficulty: 3/5, Layout: C`nBoss Arena: No (large room at map end)",
"Residence Map": "Boss: Excellis Aurafix (based on: Caliga, Imperatrix)`nFire Trap, Lightning Trap, Bear Trap. Runs away.`n`nDifficulty: 4/5, Layout: C, Boss Arena: Yes",
"Scriptorium Map": "Boss: Gisale, Thought Thief (based on: Shavronne)`nLightning Thorns (reflects lightning damage while active)`n`nDifficulty: 4/5, Layout: A, Boss Arena: Yes",
"Sepulchre Map": "Boss: Doedre the Defiler (based on: Doedre; Act 9)`nDebuff stacking totems.`n`nDifficulty: 3/5, Layout: C, Boss Arena: Yes",
"Shipyard Map": "Boss (1 out of 3): Musky Grenn, Susara, Lussi Roth (based on: Brinerot/Lightning Warband)`n`nCan drop blue gloves with special affix:`n Your Flasks grant 30% increased Rarity of Items found while using a Flask`n`nDifficulty: 3/5, Layout: B, Boss Arena: No",
"Shore Map": "Boss: Belcer, Pirate Lord (based on: Fairgraves Eternal)`n`nDifficulty: 3/5, Layout: B, Boss Arena: No",
"Shrine Map": "Boss: Piety the Empyrian (based on: Piety)`n`nDifficulty: 4/5, Layout: C`nBoss Arena: No (one phase at map end, then arena portal)",
"Siege Map": "Boss: Tahsin, Warmaker (based on: Tukohama; Act 6)`n`nDifficulty: 3/5, Layout: A, Boss Arena: Yes",
"Spider Forest Map": "Boss: Enticer of Rot (based on: Alira)`nDetonate Dead. Blood orbs.`n`nDifficulty: 2/5, Layout: C, Boss Arena: Yes",
"Spider Lair Map": "Boss: Thraxia (based on: The Bone Queen)`nDetonate Dead on Boss Death`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes (The Loom Chamber)",
"Springs Map": "Boss: Aulen Greychain (based on: Oak)`nAncestral Totems`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Strand Map": "Bosses (2): Massier, Master of the Blade (based on: Calaf, Kraityn)`n`nDifficulty: 3/5, Layout: A, Boss Arena: Yes",
"Sulphur Vents Map": "Boss: The Gorgon (based on: The Basilisk; Act 9)`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Summit Map": "Boss: Mephod, the Earth Scorcher (based on: Abberath; Act 6)`nHigh fire damage.`n`nDifficulty: 4/5, Layout: B, Boss Arena: Yes",
"Sunken City Map": "Boss: Armala, the Widow (based on: Arakaali, Spinner of Shadows; Act 7)`nChaos beams across arena.`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Temple Map": "Boss: Jorus, Sky's Edge (based on: Dawn, Harbinger of Solaris)`nVertical fire beams, Scorching Ray.`n`nDifficulty: 3/5, Layout: C, Boss Arena: Yes",
"Terrace Map": "Boss: Varhesh, Shimmering Aberration (based on: Yugul, Reflection of Terror; Act 8 High Gardens)`nCold damage frog. Avoid metallic bubbles.`n`nDifficulty: 4/5, Layout: A, Boss Arena: Yes",
"Thicket Map": "Boss: The Primal One (based on: Blood Chieftain)`nSunder`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Torture Chamber Map": "Boss: Shock and Horror (based on: Sea Witch)`nLightning Damage`n`nDifficulty: 4/5, Layout: C, Boss Arena: Yes",
"Tower Map": "Bosses (2): Liantra; Bazur (based on: Shavronne and Brutus; Act 6)`nBazur pulls in for smash. Avoid books/projectiles from Liantra`n`nDifficulty: 3/5, Layout: A, Boss Arena: Yes",
"Toxic Sewer Map": "Boss: Arachnoxia (based on: Black Death)`nChaos Damage`n`nDifficulty: 3/5, Layout: B`nBoss Arena: No (own bigger room)",
"Tribunal Map": "Boss: Shavronne the Sickening (based on: Shavronne; Act 9)`nAvoid books/projectiles`n`nDifficulty: 3/5, Layout: B, Boss Arena: Yes",
"Tropical Island Map": "Boss: Blood Progenitor (based on: Chieftain)`n`nDifficulty: 2/5, Layout: A, Boss Arena: No",
"Underground River Map": "Boss: It That Fell (based on: Q'uru)`nEarthquake`n`nDifficulty: 3/5, Layout: A, Boss Arena: Yes",
"Underground Sea Map": "Boss: Merveil, the Reflection`n (based on: Merveil, the Siren)`n Merveil First Form`n`nDifficulty: 2/5, Layout: C, Boss Arena: Yes",
"Vaal Pyramid Map": "Boss: The Fallen Queen, The Hollow Lady, The Broken Prince`n(based on: Three Non-human Dominus guards)`nSome chaos damage. Spawn in sequence. High damage.`n`nDifficulty: 4/5, Layout: C, Boss Arena: Yes",
"Vaal Temple Map": "Bosses (3): K'aj A'alai, K'aj Q'ura, K'aj Y'ara'az`n(based on: Trio from Atziri)`n`nDifficulty: 5/5, Layout: C, Boss Arena: Yes",
"Vault Map": "Boss: Guardian of the Vault (based on: Stone Golem)`nLeap Slam, high damage slam. Players deal more damage while on gold piles.`n`nDifficulty: 4/5, Layout: A, Boss Arena: Yes",
"Villa Map": "The High Templar (based on: Dominus)`nFirst lightning form only`n`nDifficulty: 4/5, Layout: B, Boss Arena: Yes",
"Volcano Map": "Boss: Forest of Flames (based on: Jikeji)`nTotems with many projectiles.`n`nDifficulty: 4/5, Layout: A`nBoss Arena: No (narrow area at map end)",
"Waste Pool Map": "Boss: Portentia, the Foul (based on: Doedre the Vile; Act 8)`nStacking degeneration.`n`nDifficulty: 4/5, Layout: C, Boss Arena: Yes",
"Wasteland Map": "Boss: The Brittle Emperor (based on: Voll)`nAvoid slam and charge.`n`nDifficulty: 3/5, Layout: B, Boss Arena: No",
"Waterways Map": "Boss: Fragment of Winter (based on: Ice Golem)`nGoes immune and reflects damage`n`nDifficulty: 4/5, Layout: B`nBoss Arena: No (fixed spot at map end)",
"Wharf Map": "Boss: Stone of the Currents (based on: Lightning Golem)`nSpawns Cyclone Elementals`n`nDifficulty: 2/5, Layout: A`nBoss Arena: No (fixed spot at map end)"
},
"uniqueMaps": {
"The Coward's Trial": "Several floors with multiple monster waves.`nOne guaranteed unique item, ignoring item level drop restrictions.`n`nBoss: Infector of Dreams (unique Necromancer)`nDifficulty: 1/5",
"Hallowed Ground": "Bosses (5): Maker of Mires, Jaesyn, Jik'shah, Balah Duke, Kruug`n(based on: Kole, Hillock, Vaal Oversoul, The Weaver, Fidelitas)`nMap contains only the 5 bosses. Must kill bosses at outer ends first.`nLast boss pulls players in for smash and has a clone.`nDifficulty: 3/5",
"Maelström of Chaos": "Boss: Merveil, the Siren`nNote that monsters reflect curses.`nDifficulty: 3/5",
"Vaults of Atziri": "Two rooms filled with chests.`nUsually no monsters, Rogue Exiles and special mechanics can spawn.`nBoss: None`nDifficulty: 0/5",
"Acton's Nightmare": "Boss: Thorn and Rose, two unique Necromancers who can also resurrect each other.`nMost enemies are automatically resurrected after a short time until bosses are dead.`nDifficulty: 2/5",
"Poorjoy's Asylum": "Boss: Mistress Hyseria, a unique Tentacle Miscreation`nVery high damage from regular monsters. Boss is comparibly easy.`nDifficulty: 5/5",
"The Putrid Cloister": "Boss: Headmistress Braeta (based on: Doedre)`nFight the boss three times, get Divination Cards each time.`nDifficulty: 4/5",
"Olmec's Sanctum": "Map is shaped like an X, each leg one damage type.`nA totem boss at each legs ends with a portal back to the center.`nA final boss with all damage types in the center once other bosses are dead.`nThe bosses can be hard for melee builds.`nDifficulty: 4/5",
"Oba's Cursed Trove": "Time restricted map. 9 min alone, 6 min in group.`nTime warning every 25%, with a 10 second counter before death at the end.`n5 sections with monsters, each must be fully cleared to enter the next one.`nMonster level increases from 79 to 83 with each section.`nFinal room (level 84) has no boss, but instead 5 strongboxes, with 3 being special uniques.`nDifficulty: 4/5",
"Death and Taxes": "No monsters to begin with. Follow the path till the end and`ngo near the altar to spawn the boss. Four phases: Fire, Cold, Lightning, all elements.`nAfter each phase the boss becomes invulnerable and must be lured to the next altar.`nExtreme caution with the 2nd and 4th phase (cold), the boss uses a very large pulsing area around him.`nDifficulty: 5/5",
"Whakawairua Tuahu": "Light Radius, Item Rarity and Item Quantity decrease over time but increase on kill.`nTwo sections, can't return to first section after taking the teleporter.`n`nBosses (X out of 7): Special enemies depending on the character classes present.`nAfterwards: Tormented Temptress. Cold damage, slows and freezes player.`nHas Proximity Shield (damage immune unless in bubble) and runs away from players.`nDifficulty: 5/5",
"Mao Kun": "Boss: Fairgraves, Never Dying`n`nFind Fairgraves at the far end of the map. This revives all pirates as ghosts.`nThen find 8 'Booty Chests' by getting close enough, each drops currency and spawns Fairgraves.`nOpening the last chests spawns lots of additional ghost pirates. Killing the last Fairgraves completes the map.`nDifficulty: 3/5",
"Hall of Grandmasters": "Instead of randomly spawned monsters, this map features`nother characters submitted by players who purchased a Grandmaster supporter pack.`n`nMap has a foyer with four large doorways, each leading to a hall of 50 grandmasters.`nThey come in groups of five and are separated by forcefields.`nThe waves are randomly organised by approximate difficulty and get progressively harder.`nDon't expect to beat this map with just any build. Some characters were built to be challenging,`nso be prepared for max-block cast-when-damage-taken shenanigans, extreme Chaos damage or degen,`noff-screen bow attacks or mechanics like culling strike (death at 10% life).`n`nRandom league mechanics like Strongboxes, Essences, etc. don't spawn here.`nAt the end of each hall is a unique chest called Grandmaster's Cache. `nDifficulty: 5/5",
"Caer Blaidd, Wolfpack's Den": "Follow the path and encounter two unique wolves,`nStorm Eye and Winterbite. Boss room contains those two again aswell as 'Solus, Pack Alpha'.`nAll wolves have some kind of elemental AoE skill. Be particularly careful in the narrow boss room.`nDifficulty: 3/5",
"The Perandus Manor": "This map can be sold by Cadiro Perandus for 2500 Perandus Coins.`nDifficulty: 3/5",
"The Vinktar Square": "Map is a large square. Each corner has a guardian named after a cardinal direction.`nAfter all guardians are killed, a gate in the center of the map will open, leading to the Avatar of Thunder.`nThis boss has four phases (25% HP) and spawns the encountered guardians again in between.`nAll guardians and the boss deal lightning damage and have burst skills that you need to run away from.`nThe final boss always drops one 'Vessel of Vinktar', which has four variants.`nDifficulty: 4/5",
"The Twilight Temple": "Temple is half day and half night. Fight three bosses (high damage) in each setting.`nGo to the far side middle of the temple and choose the final boss type with the floor plate.`nFinal boss always drops a shield with two variants, based on the chosen boss type.`nDifficulty: 4/5"
}
}