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PrjctFlag.layout
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PrjctFlag.layout
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<ActiveTarget name="Debug" />
<File name="GameEngine.h" open="1" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="537" topLine="15" />
</Cursor>
</File>
<File name="Tile.cpp" open="1" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1301" topLine="39" />
</Cursor>
</File>
<File name="main.cpp" open="1" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="123" topLine="0" />
</Cursor>
</File>
<File name="Castle.h" open="1" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="129" topLine="0" />
</Cursor>
</File>
<File name="GameEngine.cpp" open="1" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="300" topLine="0" />
</Cursor>
</File>
<File name="Character.cpp" open="1" top="1" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="5131" topLine="247" />
</Cursor>
</File>
<File name="Tile.h" open="1" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="187" topLine="0" />
</Cursor>
</File>
<File name="Castle.cpp" open="1" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="225" topLine="6" />
</Cursor>
</File>
<File name="Character.h" open="1" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="501" topLine="27" />
</Cursor>
</File>
</CodeBlocks_layout_file>