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I have a Demo rendering things to a texture, then generating mipMaps via IRuntime.GenerateMipMaps and using the mipmapped texture in a fullscreen pass.
In OpenGl the postprocessing time is about 3ms but in vulkan it's somwhere around 60ms
The text was updated successfully, but these errors were encountered:
I have a Demo rendering things to a texture, then generating mipMaps via
IRuntime.GenerateMipMaps
and using the mipmapped texture in a fullscreen pass.In OpenGl the postprocessing time is about 3ms but in vulkan it's somwhere around 60ms
The text was updated successfully, but these errors were encountered: