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Godot 4 now requires cross origin isolation and SharedArrayBuffer for web build servers, which can be tricky to setup on popular static website hosting platforms like netlify and itch.io, which you can still deal with, but specially github pages Trying to deploy with the current example actions will cause:
I have a workaround for that but still waits way too long to load for a very simple game (Not sure if it is related to that):
Godot 4 now requires cross origin isolation and SharedArrayBuffer for web build servers, which can be tricky to setup on popular static website hosting platforms like netlify and itch.io, which you can still deal with, but specially github pages Trying to deploy with the current example actions will cause:
I have a workaround for that but still waits way too long to load for a very simple game (Not sure if it is related to that):
https://github.com/orgs/community/discussions/13309
godotengine/godot#70691
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