-
Notifications
You must be signed in to change notification settings - Fork 9
/
Copy pathNetworkDiscovery.cs
421 lines (338 loc) · 10.3 KB
/
NetworkDiscovery.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
using FishNet.Managing;
using FishNet.Managing.Logging;
using FishNet.Transporting;
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
namespace FishNet.Discovery
{
/// <summary>
/// Allows clients to find servers on the local network.
/// </summary>
public sealed class NetworkDiscovery : MonoBehaviour
{
/// <summary>
/// Used to send a response to a client.
/// </summary>
private static readonly byte[] OkBytes = { 1 };
/// <summary>
/// The <see cref="FishNet.Managing.NetworkManager"/> to use.
/// </summary>
private NetworkManager _networkManager;
/// <summary>
/// The secret to use when advertising or searching for servers.
/// </summary>
[SerializeField]
[Tooltip("Secret to use when advertising or searching for servers.")]
private string secret;
/// <summary>
/// A byte-representation of the secret to use when advertising or searching for servers.
/// </summary>
private byte[] _secretBytes;
/// <summary>
/// Port to use when advertising or searching for servers.
/// </summary>
[SerializeField]
[Tooltip("Port to use when advertising or searching for servers.")]
private ushort port;
/// <summary>
/// How long (in seconds) to wait for a response when advertising or searching for servers.
/// </summary>
[SerializeField]
[Tooltip("How long (in seconds) to wait for a response when advertising or searching for servers.")]
private float searchTimeout;
/// <summary>
/// If true, will automatically start advertising or searching for servers when the NetworkManager starts or stops.
/// </summary>
[SerializeField]
private bool automatic;
/// <summary>
/// The synchronizationContext of the main thread.
/// </summary>
private SynchronizationContext _mainThreadSynchronizationContext;
/// <summary>
/// Used to cancel the search or advertising.
/// </summary>
private CancellationTokenSource _cancellationTokenSource;
/// <summary>
/// Called when a server is found.
/// </summary>
public event Action<IPEndPoint> ServerFoundCallback;
/// <summary>
/// True if the server is being advertised.
/// </summary>
public bool IsAdvertising { get; private set; }
/// <summary>
/// True if the client is searching for servers.
/// </summary>
public bool IsSearching { get; private set; }
/// <summary>
/// How long (in seconds) to wait for a response when advertising or searching for servers.
/// </summary>
private float SearchTimeout
{
get => searchTimeout < 1.0f ? 1.0f : searchTimeout;
}
private void Awake()
{
if (TryGetComponent(out _networkManager))
{
LogInformation($"Using NetworkManager on {gameObject.name}.");
_secretBytes = Encoding.UTF8.GetBytes(secret);
_mainThreadSynchronizationContext = SynchronizationContext.Current;
}
else
{
LogError($"No NetworkManager found on {gameObject.name}. Component will be disabled.");
enabled = false;
}
}
private void OnEnable()
{
if (!automatic) return;
_networkManager.ServerManager.OnServerConnectionState += ServerConnectionStateChangedEventHandler;
_networkManager.ClientManager.OnClientConnectionState += ClientConnectionStateChangedEventHandler;
}
private void OnDisable()
{
Shutdown();
}
private void OnDestroy()
{
Shutdown();
}
private void OnApplicationQuit()
{
Shutdown();
}
/// <summary>
/// Shuts the NetworkDiscovery.
/// </summary>
private void Shutdown()
{
if (_networkManager != null)
{
_networkManager.ServerManager.OnServerConnectionState -= ServerConnectionStateChangedEventHandler;
_networkManager.ClientManager.OnClientConnectionState -= ClientConnectionStateChangedEventHandler;
}
StopSearchingOrAdvertising();
}
private void ServerConnectionStateChangedEventHandler(ServerConnectionStateArgs args)
{
if (args.ConnectionState == LocalConnectionState.Started)
{
AdvertiseServer();
}
else if (args.ConnectionState == LocalConnectionState.Stopped)
{
StopSearchingOrAdvertising();
}
}
private void ClientConnectionStateChangedEventHandler(ClientConnectionStateArgs args)
{
if (_networkManager.IsServerStarted) return;
if (args.ConnectionState == LocalConnectionState.Started)
{
StopSearchingOrAdvertising();
}
else if (args.ConnectionState == LocalConnectionState.Stopped)
{
SearchForServers();
}
}
/// <summary>
/// Updates the secret.
/// </summary>
/// <param name="newSecret">New secret.</param>
public void UpdateSecret(string newSecret)
{
if (secret == newSecret) return;
secret = newSecret;
_secretBytes = Encoding.UTF8.GetBytes(secret);
}
/// <summary>
/// Advertises the server on the local network.
/// </summary>
public void AdvertiseServer()
{
if (IsAdvertising)
{
LogWarning("Server is already being advertised.");
return;
}
_cancellationTokenSource = new CancellationTokenSource();
AdvertiseServerAsync(_cancellationTokenSource.Token).ConfigureAwait(false);
}
/// <summary>
/// Searches for servers on the local network.
/// </summary>
public void SearchForServers()
{
if (IsSearching)
{
LogWarning("Already searching for servers.");
return;
}
_cancellationTokenSource = new CancellationTokenSource();
SearchForServersAsync(_cancellationTokenSource.Token).ConfigureAwait(false);
}
/// <summary>
/// Stops searching or advertising.
/// </summary>
public void StopSearchingOrAdvertising()
{
if (_cancellationTokenSource == null)
{
LogWarning("Not searching or advertising.");
return;
}
_cancellationTokenSource.Cancel();
_cancellationTokenSource.Dispose();
_cancellationTokenSource = null;
}
/// <summary>
/// Advertises the server on the local network.
/// </summary>
/// <param name="cancellationToken">Used to cancel advertising.</param>
private async Task AdvertiseServerAsync(CancellationToken cancellationToken)
{
UdpClient udpClient = null;
try
{
LogInformation("Started advertising server.");
IsAdvertising = true;
while (!cancellationToken.IsCancellationRequested)
{
udpClient ??= new UdpClient(port);
LogInformation("Waiting for request...");
Task<UdpReceiveResult> receiveTask = udpClient.ReceiveAsync();
Task timeoutTask = Task.Delay(TimeSpan.FromSeconds(SearchTimeout), cancellationToken);
Task completedTask = await Task.WhenAny(receiveTask, timeoutTask);
if (completedTask == receiveTask)
{
UdpReceiveResult result = receiveTask.Result;
string receivedSecret = Encoding.UTF8.GetString(result.Buffer);
if (receivedSecret == secret)
{
LogInformation($"Received request from {result.RemoteEndPoint}.");
await udpClient.SendAsync(OkBytes, OkBytes.Length, result.RemoteEndPoint);
}
else
{
LogWarning($"Received invalid request from {result.RemoteEndPoint}.");
}
}
else
{
LogInformation("Timed out. Retrying...");
udpClient.Close();
udpClient = null;
}
}
LogInformation("Stopped advertising server.");
}
catch (Exception exception)
{
Debug.LogException(exception, this);
}
finally
{
IsAdvertising = false;
LogInformation("Closing UDP client...");
udpClient?.Close();
}
}
/// <summary>
/// Searches for servers on the local network.
/// </summary>
/// <param name="cancellationToken">Used to cancel searching.</param>
private async Task SearchForServersAsync(CancellationToken cancellationToken)
{
UdpClient udpClient = null;
try
{
LogInformation("Started searching for servers.");
IsSearching = true;
IPEndPoint broadcastEndPoint = new(IPAddress.Broadcast, port);
while (!cancellationToken.IsCancellationRequested)
{
udpClient ??= new UdpClient();
LogInformation("Sending request...");
await udpClient.SendAsync(_secretBytes, _secretBytes.Length, broadcastEndPoint);
LogInformation("Waiting for response...");
Task<UdpReceiveResult> receiveTask = udpClient.ReceiveAsync();
Task timeoutTask = Task.Delay(TimeSpan.FromSeconds(SearchTimeout), cancellationToken);
Task completedTask = await Task.WhenAny(receiveTask, timeoutTask);
if (completedTask == receiveTask)
{
UdpReceiveResult result = receiveTask.Result;
if (result.Buffer.Length == 1 && result.Buffer[0] == 1)
{
LogInformation($"Received response from {result.RemoteEndPoint}.");
_mainThreadSynchronizationContext.Post(_ => ServerFoundCallback?.Invoke(result.RemoteEndPoint), null);
}
else
{
LogWarning($"Received invalid response from {result.RemoteEndPoint}.");
}
}
else
{
LogInformation("Timed out. Retrying...");
udpClient.Close();
udpClient = null;
}
}
LogInformation("Stopped searching for servers.");
}
catch (SocketException socketException)
{
if (socketException.SocketErrorCode == SocketError.AddressAlreadyInUse)
{
LogError($"Unable to search for servers. Port {port} is already in use.");
}
else
{
Debug.LogException(socketException, this);
}
}
catch (Exception exception)
{
Debug.LogException(exception, this);
}
finally
{
IsSearching = false;
udpClient?.Close();
}
}
/// <summary>
/// Logs a message if the NetworkManager can log.
/// </summary>
/// <param name="message">Message to log.</param>
private void LogInformation(string message)
{
if (NetworkManagerExtensions.CanLog(LoggingType.Common)) Debug.Log($"[{nameof(NetworkDiscovery)}] {message}", this);
}
/// <summary>
/// Logs a warning if the NetworkManager can log.
/// </summary>
/// <param name="message">Message to log.</param>
private void LogWarning(string message)
{
if (NetworkManagerExtensions.CanLog(LoggingType.Warning)) Debug.LogWarning($"[{nameof(NetworkDiscovery)}] {message}", this);
}
/// <summary>
/// Logs an error if the NetworkManager can log.
/// </summary>
/// <param name="message">Message to log.</param>
private void LogError(string message)
{
if (NetworkManagerExtensions.CanLog(LoggingType.Error)) Debug.LogError($"[{nameof(NetworkDiscovery)}] {message}", this);
}
}
}