-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathgameOfLife.js
234 lines (201 loc) · 5.46 KB
/
gameOfLife.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
/*
Script: Conway's Game of Life using Canvas and native JS
Author: Abhinav Rastogi
Date: Feb 22, 2013
Sample Usage:
var GoL = gameOfLife(10,50);
GoL.init();
var btnStart = document.getElementById("btnStart");
btnStart.onclick = GoL.startAnimation;
var btnPause = document.getElementById("btnPause");
btnPause.onclick = GoL.stopAnimation;
*/
var gameOfLife = function(gridSize, interval) {
var canvas, context, rows, cols, board = new Array(), ticker, changeInSystem;
window.requestAnimFrame = (function(callback) { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000/60); }; })();
var init = function() {
canvas = document.createElement("canvas");
canvas.height = (window.innerHeight || html.clientHeight) - 20;
canvas.width = window.innerWidth || html.clientWidth;
var canvasStyle = canvas.style;
body = document.getElementsByTagName('body')[0];
body.appendChild(canvas);
context = context = canvas.getContext('2d');
cols = Math.floor(canvas.width / gridSize);
rows = Math.floor(canvas.height / gridSize);
for(var i=0; i<cols; i++) {
var row = new Array();
for(var j=0; j<rows; j++) {
row.push(0);
}
board.push(row);
}
createGrid();
gameReady();
};
var gameReady = function() {
canvas.onclick = function(e) {
var x = Math.floor((e.pageX - this.offsetLeft)/gridSize);
var y = Math.floor((e.pageY - this.offsetTop)/gridSize);
if(board[x][y]==0)
board[x][y] = 1;
else
board[x][y] = 0;
updateCell(x,y);
};
};
var createGrid = function () {
context.lineWidth = 0.1;
for(var i=0; i<cols; i++) {
for(var j=0; j<rows; j++) {
context.beginPath();
context.rect(i*gridSize,j*gridSize,gridSize, gridSize);
context.stroke();
context.closePath();
}
}
};
var paintGrid = function() {
context.clearRect(0, 0, canvas.width, canvas.height);
for(var i=0; i<cols; i++) {
for(var j=0; j<rows; j++) {
context.beginPath();
context.rect(i*gridSize,j*gridSize,gridSize, gridSize);
if(board[i][j]==1) {
context.fillStyle = '#999';
context.fill();
}
context.stroke();
context.closePath();
}
}
};
var updateCell = function(i,j) {
context.beginPath();
context.rect(i*gridSize,j*gridSize,gridSize, gridSize);
if(board[i][j]==3) {
context.fillStyle = '#ddd';
}
else if(board[i][j]==1) {
context.fillStyle = '#999';
}
else {
context.fillStyle = '#fff';
}
context.fill();
context.stroke();
context.closePath();
};
var isAlive = function(x,y) {
if(x<0) x=cols-1;
if(y<0) y=rows-1;
if(x>=cols) x=0;
if(y>=rows) y=0;
var val = board[x][y];
if(val==0 || val==4) return false;
else return true;
};
var step = function() {
changeInSystem = false;
var numOfAliveNeighbors;
//counterHolder.value=counter;
for(var i=0; i<board.length; i++) {
for(var j=0; j<board[i].length; j++) {
numOfAliveNeighbors = 0;
if(isAlive(i-1,j-1)) numOfAliveNeighbors++;
if(isAlive(i-1,j)) numOfAliveNeighbors++;
if(isAlive(i-1,j+1)) numOfAliveNeighbors++;
if(isAlive(i,j-1)) numOfAliveNeighbors++;
if(isAlive(i,j+1)) numOfAliveNeighbors++;
if(isAlive(i+1,j-1)) numOfAliveNeighbors++;
if(isAlive(i+1,j)) numOfAliveNeighbors++;
if(isAlive(i+1,j+1)) numOfAliveNeighbors++;
if(board[i][j]==1 || board[i][j]==4) {
if(numOfAliveNeighbors<2) {
board[i][j]=3; //under-population
changeInSystem=true;
}
if(numOfAliveNeighbors>3) {
board[i][j]=3; //over-population
changeInSystem=true;
}
}
else if(board[i][j]==0 || board[i][j]==4) {
if(numOfAliveNeighbors==3) {
board[i][j]=4; //reproduction
changeInSystem=true;
}
}
}
}
//paintGrid();
for(var i=0; i<board.length; i++) {
for(var j=0; j<board[i].length; j++) {
if(board[i][j]==3) {board[i][j]=0; }
if(board[i][j]==4) {board[i][j]=1; }
}
}
paintGrid();
if(!changeInSystem)
stopAnimation();
};
var startAnimation = function() {
ticker = window.setInterval(step, interval);
console.log("started");
};
var stopAnimation = function() {
window.clearInterval(ticker);
};
var loadPattern = function() {
var i = Math.floor(cols/2);
var j = Math.floor(rows/2);
board[i][j] = 1;
board[i-1][j] = 1;
board[i+1][j] = 1;
board[i-1][j-1] = 1;
board[i-1][j-2] = 1;
board[i+1][j-1] = 1;
board[i+1][j-2] = 1;
paintGrid();
window.setTimeout(startAnimation, 1000);
};
var clearBoard = function() {
for(var i=0; i<board.length; i++) {
for(var j=0; j<board[i].length; j++) {
board[i][j]=0;
}
}
paintGrid();
};
var getBoard = function () {
return board;
};
var writeText = function(str) {
if(/^[ a-z]+$/i.test(str)) {
clearBoard();
var cm = charmap();
var x = Math.floor(cols/2) - Math.floor((str.length*6)/2);
var y = Math.floor(rows/2) - 4;
for(var i=0; i<str.length; i++) {
var c = cm.getArrayFor(str.charAt(i));
//console.log(c);
for(var p=0; p<5; p++) {
for(var q=0; q<7; q++) {
board[x+p][y+q]=c[p][q];
}
}
x+=6;
}
paintGrid();
}
};
return ({
"init": init,
"startAnimation": startAnimation,
"stopAnimation": stopAnimation,
"loadPattern": loadPattern,
"getBoard": getBoard,
"clearBoard": clearBoard,
"writeText": writeText
});
};