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find-seq.cpp
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find-seq.cpp
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#pragma GCC optimize("Ofast")
#include <algorithm>
#include <bitset>
#include <deque>
#include <iostream>
#include <iterator>
#include <string>
#include <map>
#include <queue>
#include <set>
#include <stack>
#include <vector>
#include <unordered_map>
#include <unordered_set>
using namespace std;
void abhisheknaiidu()
{
ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0);
#ifndef ONLINE_JUDGE
freopen("input.txt", "r", stdin);
freopen("output.txt", "w", stdout);
#endif
}
// The time complexity of the above algorithm is O(N),
// where ‘N’ is the total number of nodes in the tree.
// This is due to the fact that we traverse each node once.
// The space complexity of the above algorithm will be O(N)
// in the worst case. This space will be used to store the recursion stack.
// The worst case will happen when the given tree is a linked list (i.e., every node has only one child).
struct TreeNode
{
int val;
TreeNode* left;
TreeNode* right;
};
// BstNode* rootptr = NULL;
TreeNode* GetNewNode(int val) {
TreeNode* newNode = new TreeNode(); // returns back the address the new node
newNode->val = val;
newNode->left = newNode->right = NULL;
return newNode; // address of newNode
}
// TreeNode* root = NULL;
bool find(TreeNode* root, vector<int> &seq, int Index) {
if(root == NULL) {
return false;
}
if(Index >= seq.size() || root->val != seq[Index]) return false;
if(Index == seq.size() - 1 && root->left == NULL && root->right == NULL) {
return true;
}
return find(root->left, seq, Index+1) || find(root->right, seq, Index+1);
}
bool check(TreeNode* root, vector<int> &seq) {
if(root == NULL) return seq.empty();
return find(root, seq, 0);
}
int main(int argc, char* argv[]) {
abhisheknaiidu();
TreeNode* root = GetNewNode(1);
root->left = GetNewNode(7);
root->right = GetNewNode(9);
root->right->left = GetNewNode(2);
root->right->right = GetNewNode(9);
vector <int> v{1,9,9};
cout << check(root, v);
return 0;
}