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run_game.py
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import math
import random
import pygame
from pygame import mixer
# Intialize the pygame
pygame.init()
# create the screen
screen = pygame.display.set_mode((800, 600))
# Background
background = pygame.image.load("src/backround.png")
earthimg = pygame.image.load("src/earth.png")
earthx=20
earthy=530
# Sound
mixer.music.load("src/background.wav")
mixer.music.play(-1)
# Caption and Icon
pygame.display.set_caption("Space Beast")
icon = pygame.image.load("src/rocket.png")
pygame.display.set_icon(icon)
# Player
playerImg = pygame.image.load("src/spaceship.png")
playerX = 370
playerY = 480
playerX_change = 0
# Enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 7
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load("src/enemy.png"))
enemyX.append(random.randint(0, 736))
enemyY.append(random.randint(50, 150))
enemyX_change.append(0.4)
enemyY_change.append(40)
# Bullet
# Ready - You can't see the bullet on the screen
# Fire - The bullet is currently moving
bulletImg = pygame.image.load('src/bullet.png')
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 1.5
bullet_state = "ready"
bullets = 1
# Score
score_value = 0
font = pygame.font.Font('freesansbold.ttf', 32)
textX = 10
textY = 10
bullet_textx = 300
bullet_texty = 570
# Game Over
over_font = pygame.font.Font('freesansbold.ttf', 64)
def earth():
screen.blit(earthimg,(earthx,earthy))
def show_score(x, y):
score = font.render("Score : " + str(score_value), True, (255, 255, 255))
screen.blit(score, (x, y))
def game_over_text():
over_text = over_font.render("GAME OVER", True, (235, 2, 19))
final_score = over_font.render("Final score : "+str(score_value), True, (41, 238, 5))
screen.blit(over_text, (200, 200))
screen.blit(final_score, (180, 300))
def player(x, y):
screen.blit(playerImg, (x, y))
def enemy(x, y, i):
screen.blit(enemyImg[i], (x, y))
def fire_bullet(x, y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg, (x + 16, y + 10))
def isCollision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt(math.pow(enemyX - bulletX, 2) + (math.pow(enemyY - bulletY, 2)))
if distance < 27:
return True
else:
return False
# Game Loop
running = True
while running:
# RGB = Red, Green, Blue
screen.fill((0, 0, 0))
# Background Image
screen.blit(background, (0, 0))
earth()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
# if keystroke is pressed check whether its right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -0.5
if event.key == pygame.K_RIGHT:
playerX_change = 0.5
if event.key == pygame.K_SPACE:
if bullets >= 0:
if bullet_state is "ready":
bulletSound = mixer.Sound("src/laser.wav")
bulletSound.play()
# Get the current x cordinate of the spaceship
bulletX = playerX
fire_bullet(bulletX, bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
# 5 = 5 + -0.1 -> 5 = 5 - 0.1
# 5 = 5 + 0.1
playerX += playerX_change
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
# Enemy Movement
for i in range(num_of_enemies):
# Game Over
if enemyY[i] > 440:
#for j in range(num_of_enemies):
#enemyY[j] = 2000
running = False
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 0.4
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -0.4
enemyY[i] += enemyY_change[i]
# Collision
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
explosionSound = mixer.Sound("src/explosion.wav")
explosionSound.play()
bulletY = 480
bullet_state = "ready"
score_value += 1
enemyX[i] = random.randint(0, 736)
enemyY[i] = random.randint(50, 150)
enemy(enemyX[i], enemyY[i], i)
# Bullet Movement
if bulletY <= 0:
bulletY = 480
bullet_state = "ready"
if bullet_state is "fire":
fire_bullet(bulletX, bulletY)
bulletY -= bulletY_change
player(playerX, playerY)
show_score(textX, textY)
pygame.display.update()
run = True
while run:
screen.fill((251, 249, 217))
game_over_text()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.display.update()