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PaneOrganizer.java
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package Tetris;
import javafx.application.Platform;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.paint.Color;
/**
*This class models a PaneOrganizer, and is the top-level class.
*/
public class PaneOrganizer{
private BorderPane _root;
/*
* This method constructs a PaneOrganizer, which is responsible for graphical elements that affect the
* entire application.
*/
public PaneOrganizer() {
_root = new BorderPane();
Game game = new Game();
_root.setCenter(game.getgamePane());
this.setupButtons();
}
/*
* This method sets up the HBox pane that graphically contains the quit button, and also
* initializes the button and associates its pane with the root pane.
*/
private void setupButtons() {
HBox buttonPane = new HBox();
_root.setBottom(buttonPane);
Button quit = new Button("Quit!");
quit.setStyle("-fx-base: #5F9EA0");
quit.setTextFill(Color.ANTIQUEWHITE);
quit.setFocusTraversable(false);
buttonPane.getChildren().add(quit);
buttonPane.setAlignment(Pos.BOTTOM_CENTER);
quit.setOnAction(new ClickHandler());
}
/**
*This class models a ClickHandler that implements the interface EventHandler<ActionEvent>, and determines\
*what happens when the quit button is clicked.
*/
private class ClickHandler implements EventHandler<ActionEvent> {
/*
* This method determines the changes that occur when the button is clicked; in this case,
* the application is exited.
*/
public void handle(ActionEvent e) {
Platform.exit();
}
}
/*
* This method returns the root pane (a BorderPane), and was created so that the Scene
* could be associated with the root node within the App class.
*/
public BorderPane getRoot() {
return _root;
}
}