-
Notifications
You must be signed in to change notification settings - Fork 1
/
Speed.hpp
388 lines (302 loc) · 14.2 KB
/
Speed.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
// Copyright © 2020-2024 Alexandre Coderre-Chabot
//
// This file is part of Physical Quantities (PhQ), a C++ library of physical quantities, physical
// models, and units of measure for scientific computing.
//
// Physical Quantities is hosted at:
// https://github.com/acodcha/phq
//
// Physical Quantities is licensed under the MIT License:
// https://mit-license.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// - The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef PHQ_SPEED_HPP
#define PHQ_SPEED_HPP
#include <cstddef>
#include <functional>
#include <ostream>
#include "DimensionalScalar.hpp"
#include "Frequency.hpp"
#include "Length.hpp"
#include "Time.hpp"
#include "Unit/Speed.hpp"
namespace PhQ {
// Forward declaration for class PhQ::Speed.
template <typename NumericType>
class Direction;
// Forward declaration for class PhQ::Speed.
template <typename NumericType>
class DynamicKinematicPressure;
// Forward declaration for class PhQ::Speed.
template <typename NumericType>
class DynamicPressure;
// Forward declaration for class PhQ::Speed.
template <typename NumericType>
class DynamicViscosity;
// Forward declaration for class PhQ::Speed.
template <typename NumericType>
class KinematicViscosity;
// Forward declaration for class PhQ::Speed.
template <typename NumericType>
class MachNumber;
// Forward declaration for class PhQ::Speed.
template <typename NumericType>
class MassDensity;
// Forward declaration for class PhQ::Speed.
template <typename NumericType>
class PlanarVelocity;
// Forward declaration for class PhQ::Speed.
template <typename NumericType>
class Power;
// Forward declaration for class PhQ::Speed.
template <typename NumericType>
class ReynoldsNumber;
// Forward declaration for class PhQ::Speed.
template <typename NumericType>
class ScalarAcceleration;
// Forward declaration for class PhQ::Speed.
template <typename NumericType>
class SoundSpeed;
// Forward declaration for class PhQ::Speed.
template <typename NumericType>
class TransportEnergyConsumption;
// Forward declaration for class PhQ::Speed.
template <typename NumericType>
class Velocity;
/// \brief Scalar velocity component or magnitude of a velocity vector. For a three-dimensional
/// Euclidean velocity vector, see PhQ::Velocity. For a two-dimensional Euclidean velocity vector in
/// the XY plane, see PhQ::PlanarVelocity.
template <typename NumericType = double>
class Speed : public DimensionalScalar<Unit::Speed, NumericType> {
public:
/// \brief Default constructor. Constructs a speed with an uninitialized value.
Speed() = default;
/// \brief Constructor. Constructs a speed with a given value expressed in a given speed unit.
Speed(const NumericType value, const Unit::Speed unit)
: DimensionalScalar<Unit::Speed, NumericType>(value, unit) {}
/// \brief Constructor. Constructs a speed from a given length and time duration using the
/// definition of speed.
constexpr Speed(const Length<NumericType>& length, const Time<NumericType>& time)
: Speed<NumericType>(length.Value() / time.Value()) {}
/// \brief Constructor. Constructs a speed from a given length and frequency using the definition
/// of speed.
constexpr Speed(const Length<NumericType>& length, const Frequency<NumericType>& frequency)
: Speed<NumericType>(length.Value() * frequency.Value()) {}
/// \brief Constructor. Constructs a speed from a given scalar acceleration and time duration
/// using the definition of acceleration.
constexpr Speed(
const ScalarAcceleration<NumericType>& scalar_acceleration, const Time<NumericType>& time);
/// \brief Constructor. Constructs a speed from a given scalar acceleration and frequency using
/// the definition of acceleration.
constexpr Speed(const ScalarAcceleration<NumericType>& scalar_acceleration,
const Frequency<NumericType>& frequency);
/// \brief Constructor. Constructs a speed from a given dynamic pressure and mass density using
/// the definition of dynamic pressure.
Speed(const DynamicPressure<NumericType>& dynamic_pressure,
const MassDensity<NumericType>& mass_density);
/// \brief Constructor. Constructs a speed from a given dynamic kinematic pressure using the
/// definition of dynamic kinematic pressure.
explicit Speed(const DynamicKinematicPressure<NumericType>& dynamic_kinematic_pressure);
/// \brief Constructor. Constructs a speed from a given Reynolds number, dynamic viscosity, mass
/// density, and length using the definition of the Reynolds number.
constexpr Speed(const ReynoldsNumber<NumericType>& reynolds_number,
const DynamicViscosity<NumericType>& dynamic_viscosity,
const MassDensity<NumericType>& mass_density, const Length<NumericType>& length);
/// \brief Constructor. Constructs a speed from a given Reynolds number, kinematic viscosity, and
/// length using the definition of the Reynolds number.
constexpr Speed(const ReynoldsNumber<NumericType>& reynolds_number,
const KinematicViscosity<NumericType>& kinematic_viscosity,
const Length<NumericType>& length);
/// \brief Constructor. Constructs a speed from a given sound speed and Mach number using the
/// definition of the Mach number.
constexpr Speed(
const SoundSpeed<NumericType>& sound_speed, const MachNumber<NumericType>& mach_number);
/// \brief Destructor. Destroys this speed.
~Speed() noexcept = default;
/// \brief Copy constructor. Constructs a speed by copying another one.
constexpr Speed(const Speed<NumericType>& other) = default;
/// \brief Copy constructor. Constructs a speed by copying another one.
template <typename OtherNumericType>
explicit constexpr Speed(const Speed<OtherNumericType>& other)
: Speed(static_cast<NumericType>(other.Value())) {}
/// \brief Move constructor. Constructs a speed by moving another one.
constexpr Speed(Speed<NumericType>&& other) noexcept = default;
/// \brief Copy assignment operator. Assigns this speed by copying another one.
constexpr Speed<NumericType>& operator=(const Speed<NumericType>& other) = default;
/// \brief Copy assignment operator. Assigns this speed by copying another one.
template <typename OtherNumericType>
constexpr Speed<NumericType>& operator=(const Speed<OtherNumericType>& other) {
this->value = static_cast<NumericType>(other.Value());
return *this;
}
/// \brief Move assignment operator. Assigns this speed by moving another one.
constexpr Speed<NumericType>& operator=(Speed<NumericType>&& other) noexcept = default;
/// \brief Statically creates a speed of zero.
[[nodiscard]] static constexpr Speed<NumericType> Zero() {
return Speed<NumericType>{static_cast<NumericType>(0)};
}
/// \brief Statically creates a speed with a given value expressed in a given speed unit.
template <Unit::Speed Unit>
[[nodiscard]] static constexpr Speed<NumericType> Create(const NumericType value) {
return Speed<NumericType>{ConvertStatically<Unit::Speed, Unit, Standard<Unit::Speed>>(value)};
}
constexpr Speed<NumericType> operator+(const Speed<NumericType>& speed) const {
return Speed<NumericType>{this->value + speed.value};
}
constexpr Speed<NumericType> operator+(const SoundSpeed<NumericType>& sound_speed) const;
constexpr Speed<NumericType> operator-(const Speed<NumericType>& speed) const {
return Speed<NumericType>{this->value - speed.value};
}
constexpr Speed<NumericType> operator-(const SoundSpeed<NumericType>& sound_speed) const;
constexpr Speed<NumericType> operator*(const NumericType number) const {
return Speed<NumericType>{this->value * number};
}
constexpr Length<NumericType> operator*(const Time<NumericType>& time) const {
return Length<NumericType>{*this, time};
}
constexpr ScalarAcceleration<NumericType> operator*(
const Frequency<NumericType>& frequency) const;
constexpr PlanarVelocity<NumericType> operator*(
const PlanarDirection<NumericType>& direction) const;
constexpr Velocity<NumericType> operator*(const Direction<NumericType>& direction) const;
constexpr Power<NumericType> operator*(
const TransportEnergyConsumption<NumericType>& transport_energy_consumption) const;
constexpr Speed<NumericType> operator/(const NumericType number) const {
return Speed<NumericType>{this->value / number};
}
constexpr Length<NumericType> operator/(const Frequency<NumericType>& frequency) const {
return Length<NumericType>{*this, frequency};
}
constexpr Frequency<NumericType> operator/(const Length<NumericType>& length) const {
return Frequency<NumericType>{*this, length};
}
constexpr ScalarAcceleration<NumericType> operator/(const Time<NumericType>& time) const;
constexpr Time<NumericType> operator/(
const ScalarAcceleration<NumericType>& scalar_acceleration) const;
constexpr MachNumber<NumericType> operator/(const SoundSpeed<NumericType>& sound_speed) const;
constexpr NumericType operator/(const Speed<NumericType>& speed) const noexcept {
return this->value / speed.value;
}
constexpr void operator+=(const Speed<NumericType>& speed) noexcept {
this->value += speed.value;
}
constexpr void operator+=(const SoundSpeed<NumericType>& speed) noexcept;
constexpr void operator-=(const Speed<NumericType>& speed) noexcept {
this->value -= speed.value;
}
constexpr void operator-=(const SoundSpeed<NumericType>& speed) noexcept;
constexpr void operator*=(const NumericType number) noexcept {
this->value *= number;
}
constexpr void operator/=(const NumericType number) noexcept {
this->value /= number;
}
private:
/// \brief Constructor. Constructs a speed with a given value expressed in the standard speed
/// unit.
explicit constexpr Speed(const NumericType value)
: DimensionalScalar<Unit::Speed, NumericType>(value) {}
template <typename OtherNumericType>
friend class SoundSpeed;
template <typename OtherNumericType>
friend class PlanarVelocity;
template <typename OtherNumericType>
friend class Velocity;
};
template <typename NumericType>
inline constexpr bool operator==(
const Speed<NumericType>& left, const Speed<NumericType>& right) noexcept {
return left.Value() == right.Value();
}
template <typename NumericType>
inline constexpr bool operator!=(
const Speed<NumericType>& left, const Speed<NumericType>& right) noexcept {
return left.Value() != right.Value();
}
template <typename NumericType>
inline constexpr bool operator<(
const Speed<NumericType>& left, const Speed<NumericType>& right) noexcept {
return left.Value() < right.Value();
}
template <typename NumericType>
inline constexpr bool operator>(
const Speed<NumericType>& left, const Speed<NumericType>& right) noexcept {
return left.Value() > right.Value();
}
template <typename NumericType>
inline constexpr bool operator<=(
const Speed<NumericType>& left, const Speed<NumericType>& right) noexcept {
return left.Value() <= right.Value();
}
template <typename NumericType>
inline constexpr bool operator>=(
const Speed<NumericType>& left, const Speed<NumericType>& right) noexcept {
return left.Value() >= right.Value();
}
template <typename NumericType>
inline std::ostream& operator<<(std::ostream& stream, const Speed<NumericType>& speed) {
stream << speed.Print();
return stream;
}
template <typename NumericType>
inline constexpr Speed<NumericType> operator*(
const NumericType number, const Speed<NumericType>& speed) {
return speed * number;
}
template <typename NumericType>
inline constexpr Length<NumericType>::Length(
const Speed<NumericType>& speed, const Time<NumericType>& time)
: Length<NumericType>(speed.Value() * time.Value()) {}
template <typename NumericType>
inline constexpr Length<NumericType>::Length(
const Speed<NumericType>& speed, const Frequency<NumericType>& frequency)
: Length<NumericType>(speed.Value() / frequency.Value()) {}
template <typename NumericType>
inline constexpr Time<NumericType>::Time(
const Length<NumericType>& length, const Speed<NumericType>& speed)
: Time<NumericType>(length.Value() / speed.Value()) {}
template <typename NumericType>
inline constexpr Frequency<NumericType>::Frequency(
const Speed<NumericType>& speed, const Length<NumericType>& length)
: Frequency<NumericType>(speed.Value() / length.Value()) {}
template <typename NumericType>
inline constexpr Speed<NumericType> Length<NumericType>::operator*(
const Frequency<NumericType>& frequency) const {
return Speed<NumericType>{*this, frequency};
}
template <typename NumericType>
inline constexpr Time<NumericType> Length<NumericType>::operator/(
const Speed<NumericType>& speed) const {
return Time<NumericType>{*this, speed};
}
template <typename NumericType>
inline constexpr Speed<NumericType> Length<NumericType>::operator/(
const Time<NumericType>& time) const {
return Speed<NumericType>{*this, time};
}
template <typename NumericType>
inline constexpr Speed<NumericType> Frequency<NumericType>::operator*(
const Length<NumericType>& length) const {
return Speed<NumericType>{length, *this};
}
} // namespace PhQ
namespace std {
template <typename NumericType>
struct hash<PhQ::Speed<NumericType>> {
inline size_t operator()(const PhQ::Speed<NumericType>& speed) const {
return hash<NumericType>()(speed.Value());
}
};
} // namespace std
#endif // PHQ_SPEED_HPP