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Velocity.hpp
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// Copyright © 2020-2024 Alexandre Coderre-Chabot
//
// This file is part of Physical Quantities (PhQ), a C++ library of physical quantities, physical
// models, and units of measure for scientific computing.
//
// Physical Quantities is hosted at:
// https://github.com/acodcha/phq
//
// Physical Quantities is licensed under the MIT License:
// https://mit-license.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// - The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef PHQ_VELOCITY_HPP
#define PHQ_VELOCITY_HPP
#include <array>
#include <cstddef>
#include <functional>
#include <ostream>
#include "Angle.hpp"
#include "DimensionalVector.hpp"
#include "Direction.hpp"
#include "Displacement.hpp"
#include "Frequency.hpp"
#include "PlanarVelocity.hpp"
#include "Speed.hpp"
#include "Time.hpp"
#include "Unit/Speed.hpp"
#include "Vector.hpp"
namespace PhQ {
// Forward declaration for class PhQ::Velocity.
template <typename NumericType>
class Acceleration;
/// \brief Three-dimensional Euclidean velocity vector. Contains three components in Cartesian
/// coordinates: x, y, and z. For a two-dimensional Euclidean velocity vector in the XY plane, see
/// PhQ::PlanarVelocity. For scalar velocity components or for the magnitude of a velocity vector,
/// see PhQ::Speed.
template <typename NumericType = double>
class Velocity : public DimensionalVector<Unit::Speed, NumericType> {
public:
/// \brief Default constructor. Constructs a velocity vector with an uninitialized value.
Velocity() = default;
/// \brief Constructor. Constructs a velocity vector with a given value expressed in a given speed
/// unit.
Velocity(const Vector<NumericType>& value, const Unit::Speed unit)
: DimensionalVector<Unit::Speed, NumericType>(value, unit) {}
/// \brief Constructor. Constructs a velocity vector from a given set of speed components.
Velocity(const Speed<NumericType>& x, const Speed<NumericType>& y, const Speed<NumericType>& z)
: Velocity<NumericType>({x.Value(), y.Value(), z.Value()}) {}
/// \brief Constructor. Constructs a velocity vector from a given speed and direction.
constexpr Velocity(const Speed<NumericType>& speed, const Direction<NumericType>& direction)
: Velocity<NumericType>(speed.Value() * direction.Value()) {}
/// \brief Constructor. Constructs a velocity vector from a given planar velocity vector in the XY
/// plane. This velocity vector's z-component is initialized to zero.
explicit constexpr Velocity(const PlanarVelocity<NumericType>& planar_velocity)
: Velocity<NumericType>(Vector<NumericType>{planar_velocity.Value()}) {}
/// \brief Constructor. Constructs a velocity vector from a given displacement vector and time
/// using the definition of velocity.
constexpr Velocity(const Displacement<NumericType>& displacement, const Time<NumericType>& time)
: Velocity<NumericType>(displacement.Value() / time.Value()) {}
/// \brief Constructor. Constructs a velocity vector from a given displacement vector and
/// frequency using the definition of velocity.
constexpr Velocity(
const Displacement<NumericType>& displacement, const Frequency<NumericType>& frequency)
: Velocity<NumericType>(displacement.Value() * frequency.Value()) {}
/// \brief Constructor. Constructs a velocity vector from a given acceleration vector and time
/// using the definition of acceleration.
constexpr Velocity(const Acceleration<NumericType>& acceleration, const Time<NumericType>& time);
/// \brief Constructor. Constructs a velocity vector from a given acceleration vector and
/// frequency using the definition of acceleration.
constexpr Velocity(
const Acceleration<NumericType>& acceleration, const Frequency<NumericType>& frequency);
/// \brief Destructor. Destroys this velocity vector.
~Velocity() noexcept = default;
/// \brief Copy constructor. Constructs a velocity vector by copying another one.
constexpr Velocity(const Velocity<NumericType>& other) = default;
/// \brief Copy constructor. Constructs a velocity by copying another one.
template <typename OtherNumericType>
explicit constexpr Velocity(const Velocity<OtherNumericType>& other)
: Velocity(static_cast<Vector<NumericType>>(other.Value())) {}
/// \brief Move constructor. Constructs a velocity vector by moving another one.
constexpr Velocity(Velocity<NumericType>&& other) noexcept = default;
/// \brief Copy assignment operator. Assigns this velocity vector by copying another one.
constexpr Velocity<NumericType>& operator=(const Velocity<NumericType>& other) = default;
/// \brief Copy assignment operator. Assigns this velocity by copying another one.
template <typename OtherNumericType>
constexpr Velocity<NumericType>& operator=(const Velocity<OtherNumericType>& other) {
this->value = static_cast<Vector<NumericType>>(other.Value());
return *this;
}
/// \brief Move assignment operator. Assigns this velocity vector by moving another one.
constexpr Velocity<NumericType>& operator=(Velocity<NumericType>&& other) noexcept = default;
/// \brief Statically creates a velocity vector of zero.
[[nodiscard]] static constexpr Velocity<NumericType> Zero() {
return Velocity<NumericType>{Vector<NumericType>::Zero()};
}
/// \brief Statically creates a velocity vector from the given x, y, and z Cartesian components
/// expressed in a given speed unit.
template <Unit::Speed Unit>
[[nodiscard]] static constexpr Velocity<NumericType> Create(
const NumericType x, const NumericType y, const NumericType z) {
return Velocity<NumericType>{
ConvertStatically<Unit::Speed, Unit, Standard<Unit::Speed>>(Vector<NumericType>{x, y, z})};
}
/// \brief Statically creates a velocity vector from the given x, y, and z Cartesian components
/// expressed in a given speed unit.
template <Unit::Speed Unit>
[[nodiscard]] static constexpr Velocity<NumericType> Create(
const std::array<NumericType, 3>& x_y_z) {
return Velocity<NumericType>{
ConvertStatically<Unit::Speed, Unit, Standard<Unit::Speed>>(Vector<NumericType>{x_y_z})};
}
/// \brief Statically creates a velocity vector with a given value expressed in a given speed
/// unit.
template <Unit::Speed Unit>
[[nodiscard]] static constexpr Velocity<NumericType> Create(const Vector<NumericType>& value) {
return Velocity<NumericType>{
ConvertStatically<Unit::Speed, Unit, Standard<Unit::Speed>>(value)};
}
/// \brief Returns the x Cartesian component of this velocity vector.
[[nodiscard]] constexpr Speed<NumericType> x() const noexcept {
return Speed<NumericType>{this->value.x()};
}
/// \brief Returns the y Cartesian component of this velocity vector.
[[nodiscard]] constexpr Speed<NumericType> y() const noexcept {
return Speed<NumericType>{this->value.y()};
}
/// \brief Returns the z Cartesian component of this velocity vector.
[[nodiscard]] constexpr Speed<NumericType> z() const noexcept {
return Speed<NumericType>{this->value.z()};
}
/// \brief Returns the magnitude of this velocity vector.
[[nodiscard]] Speed<NumericType> Magnitude() const {
return Speed<NumericType>{this->value.Magnitude()};
}
/// \brief Returns the direction of this velocity vector.
[[nodiscard]] PhQ::Direction<NumericType> Direction() const {
return this->value.Direction();
}
/// \brief Returns the angle between this velocity vector and another one.
[[nodiscard]] PhQ::Angle<NumericType> Angle(const Velocity<NumericType>& velocity) const {
return PhQ::Angle<NumericType>{*this, velocity};
}
constexpr Velocity<NumericType> operator+(const Velocity<NumericType>& velocity) const {
return Velocity<NumericType>{this->value + velocity.value};
}
constexpr Velocity<NumericType> operator-(const Velocity<NumericType>& velocity) const {
return Velocity<NumericType>{this->value - velocity.value};
}
constexpr Velocity<NumericType> operator*(const NumericType number) const {
return Velocity<NumericType>{this->value * number};
}
constexpr Displacement<NumericType> operator*(const Time<NumericType>& time) const {
return Displacement<NumericType>{*this, time};
}
constexpr Acceleration<NumericType> operator*(const Frequency<NumericType>& frequency) const;
constexpr Velocity<NumericType> operator/(const NumericType number) const {
return Velocity<NumericType>{this->value / number};
}
constexpr Acceleration<NumericType> operator/(const Time<NumericType>& time) const;
constexpr Displacement<NumericType> operator/(const Frequency<NumericType>& frequency) const {
return Displacement<NumericType>{*this, frequency};
}
constexpr void operator+=(const Velocity<NumericType>& velocity) noexcept {
this->value += velocity.value;
}
constexpr void operator-=(const Velocity<NumericType>& velocity) noexcept {
this->value -= velocity.value;
}
constexpr void operator*=(const NumericType number) noexcept {
this->value *= number;
}
constexpr void operator/=(const NumericType number) noexcept {
this->value /= number;
}
private:
/// \brief Constructor. Constructs a velocity vector with a given value expressed in the standard
/// speed unit.
explicit constexpr Velocity(const Vector<NumericType>& value)
: DimensionalVector<Unit::Speed, NumericType>(value) {}
};
template <typename NumericType>
inline constexpr bool operator==(
const Velocity<NumericType>& left, const Velocity<NumericType>& right) noexcept {
return left.Value() == right.Value();
}
template <typename NumericType>
inline constexpr bool operator!=(
const Velocity<NumericType>& left, const Velocity<NumericType>& right) noexcept {
return left.Value() != right.Value();
}
template <typename NumericType>
inline constexpr bool operator<(
const Velocity<NumericType>& left, const Velocity<NumericType>& right) noexcept {
return left.Value() < right.Value();
}
template <typename NumericType>
inline constexpr bool operator>(
const Velocity<NumericType>& left, const Velocity<NumericType>& right) noexcept {
return left.Value() > right.Value();
}
template <typename NumericType>
inline constexpr bool operator<=(
const Velocity<NumericType>& left, const Velocity<NumericType>& right) noexcept {
return left.Value() <= right.Value();
}
template <typename NumericType>
inline constexpr bool operator>=(
const Velocity<NumericType>& left, const Velocity<NumericType>& right) noexcept {
return left.Value() >= right.Value();
}
template <typename NumericType>
inline std::ostream& operator<<(std::ostream& stream, const Velocity<NumericType>& velocity) {
stream << velocity.Print();
return stream;
}
template <typename NumericType>
inline constexpr Velocity<NumericType> operator*(
const NumericType number, const Velocity<NumericType>& velocity) {
return velocity * number;
}
template <typename NumericType>
inline Direction<NumericType>::Direction(const Velocity<NumericType>& velocity)
: Direction<NumericType>(velocity.Value()) {}
template <typename NumericType>
inline Angle<NumericType>::Angle(
const Velocity<NumericType>& velocity1, const Velocity<NumericType>& velocity2)
: Angle<NumericType>(velocity1.Value(), velocity2.Value()) {}
template <typename NumericType>
inline constexpr Displacement<NumericType>::Displacement(
const Velocity<NumericType>& velocity, const Time<NumericType>& time)
: Displacement<NumericType>(velocity.Value() * time.Value()) {}
template <typename NumericType>
inline constexpr Displacement<NumericType>::Displacement(
const Velocity<NumericType>& velocity, const Frequency<NumericType>& frequency)
: Displacement<NumericType>(velocity.Value() / frequency.Value()) {}
template <typename NumericType>
inline constexpr PlanarVelocity<NumericType>::PlanarVelocity(const Velocity<NumericType>& velocity)
: PlanarVelocity(PlanarVector<NumericType>{velocity.Value()}) {}
template <typename NumericType>
inline constexpr Velocity<NumericType> Direction<NumericType>::operator*(
const Speed<NumericType>& speed) const {
return Velocity<NumericType>{speed, *this};
}
template <typename NumericType>
inline constexpr Displacement<NumericType> Time<NumericType>::operator*(
const Velocity<NumericType>& velocity) const {
return Displacement<NumericType>{velocity, *this};
}
template <typename NumericType>
inline constexpr Velocity<NumericType> Speed<NumericType>::operator*(
const Direction<NumericType>& direction) const {
return Velocity<NumericType>{*this, direction};
}
template <typename NumericType>
inline constexpr Velocity<NumericType> Frequency<NumericType>::operator*(
const Displacement<NumericType>& displacement) const {
return Velocity<NumericType>{displacement, *this};
}
template <typename NumericType>
inline constexpr Velocity<NumericType> Displacement<NumericType>::operator*(
const Frequency<NumericType>& frequency) const {
return Velocity<NumericType>{*this, frequency};
}
template <typename NumericType>
inline constexpr Velocity<NumericType> Displacement<NumericType>::operator/(
const Time<NumericType>& time) const {
return Velocity<NumericType>{*this, time};
}
} // namespace PhQ
namespace std {
template <typename NumericType>
struct hash<PhQ::Velocity<NumericType>> {
inline size_t operator()(const PhQ::Velocity<NumericType>& velocity) const {
return hash<PhQ::Vector<NumericType>>()(velocity.Value());
}
};
} // namespace std
#endif // PHQ_VELOCITY_HPP