CAF comes with built-in support for writing unit tests in a domain-specific language (DSL). The API looks similar to well-known testing frameworks such as Boost.Test and Catch but adds CAF-specific macros for testing messaging between actors.
Our design leverages four main concepts:
- Checks represent single boolean expressions.
- Tests contain one or more checks.
- Fixtures equip tests with a fixed data environment.
- Suites group tests together.
The following code illustrates a very basic test case that captures the four main concepts described above.
// Adds all tests in this compilation unit to the suite "math".
#define CAF_SUITE math
// Pulls in all the necessary macros.
#include "caf/test/dsl.hpp"
namespace {
struct fixture {};
} // namespace
// Makes all members of `fixture` available to tests in the scope.
CAF_TEST_FIXTURE_SCOPE(math_tests, fixture)
// Implements our first test.
CAF_TEST(divide) {
CAF_CHECK(1 / 1 == 0); // fails
CAF_CHECK(2 / 2 == 1); // passes
CAF_REQUIRE(3 + 3 == 5); // fails and aborts test execution
CAF_CHECK(4 - 4 == 0); // unreachable due to previous requirement error
}
CAF_TEST_FIXTURE_SCOPE_END()
The code above highlights the two basic macros CAF_CHECK
and
CAF_REQUIRE
. The former reports failed checks, but allows the test
to continue on error. The latter stops test execution if the boolean expression
evaluates to false.
The third macro worth mentioning is CAF_FAIL
. It unconditionally
stops test execution with an error message. This is particularly useful for
stopping program execution after receiving unexpected messages, as we will see
later.
The following example illustrates how to add an actor system as well as a
scoped actor to fixtures. This allows spawning of and interacting with actors
in a similar way regular programs would. Except that we are using macros such
as CAF_CHECK
and provide tests rather than implementing a
caf_main
.
namespace {
struct fixture {
caf::actor_system_config cfg;
caf::actor_system sys;
caf::scoped_actor self;
fixture() : sys(cfg), self(sys) {
// nop
}
};
caf::behavior adder() {
return {
[=](int x, int y) {
return x + y;
}
};
}
} // namespace
CAF_TEST_FIXTURE_SCOPE(actor_tests, fixture)
CAF_TEST(simple actor test) {
// Our Actor-Under-Test.
auto aut = self->spawn(adder);
self->request(aut, caf::infinite, 3, 4).receive(
[=](int r) {
CAF_CHECK(r == 7);
},
[&](caf::error& err) {
// Must not happen, stop test.
CAF_FAIL(sys.render(err));
});
}
CAF_TEST_FIXTURE_SCOPE_END()
The example above works, but suffers from several issues:
- Significant amount of boilerplate code.
- Using a scoped actor as illustrated above can only test one actor at a time. However, messages between other actors are invisible to us.
- CAF runs actors in a thread pool by default. The resulting nondeterminism makes triggering reliable ordering of messages near impossible. Further, forcing timeouts to test error handling code is even harder.
CAF provides a scheduler implementation specifically tailored for writing unit
tests called test_coordinator
. It does not start any threads and
instead gives unit tests full control over message dispatching and timeout
management.
To reduce boilerplate code, CAF also provides a fixture template called
test_coordinator_fixture
that comes with ready-to-use actor system
(sys
) and testing scheduler (sched
). The optional
template parameter allows unit tests to plugin custom actor system
configuration classes.
Using this fixture unlocks three additional macros:
expect
checks for a single message. The macro verifies the content types of the message and invokes the necessary member functions on the test coordinator. Optionally, the macro checks the receiver of the message and its content. If the expected message does not exist, the test aborts.allow
is similar toexpect
, but it does not abort the test if the expected message is missing. This macro returnstrue
if the allowed message was delivered,false
otherwise.disallow
aborts the test if a particular message was delivered to an actor.
The following example implements two actors, ping
and
pong
, that exchange a configurable amount of messages. The test
three pings then checks the contents of each message with
expect
and verifies that no additional messages exist using
disallow
.
namespace {
behavior ping(event_based_actor* self, actor pong_actor, int n) {
self->send(pong_actor, ping_atom_v, n);
return {
[=](pong_atom, int x) {
if (x > 1)
self->send(pong_actor, ping_atom_v, x - 1);
},
};
}
behavior pong() {
return {
[=](ping_atom, int x) { return std::make_tuple(pong_atom_v, x); },
};
}
struct ping_pong_fixture : test_coordinator_fixture<> {
actor pong_actor;
ping_pong_fixture() {
// Spawn the Pong actor.
pong_actor = sys.spawn(pong);
// Run initialization code for Pong.
run();
}
};
} // namespace
CAF_TEST_FIXTURE_SCOPE(ping_pong_tests, ping_pong_fixture)
CAF_TEST(three pings) {
// Spawn the Ping actor and run its initialization code.
auto ping_actor = sys.spawn(ping, pong_actor, 3);
sched.run_once();
// Test communication between Ping and Pong.
expect((ping_atom, int), from(ping_actor).to(pong_actor).with(_, 3));
expect((pong_atom, int), from(pong_actor).to(ping_actor).with(_, 3));
expect((ping_atom, int), from(ping_actor).to(pong_actor).with(_, 2));
expect((pong_atom, int), from(pong_actor).to(ping_actor).with(_, 2));
expect((ping_atom, int), from(ping_actor).to(pong_actor).with(_, 1));
expect((pong_atom, int), from(pong_actor).to(ping_actor).with(_, 1));
// No further messages allowed.
disallow((ping_atom, int), from(ping_actor).to(pong_actor).with(_, 1));
}