Skip to content

Add buffer option for storing bitmaps to prevent out memory due to fragmentation. #44

Open
@kmatch98

Description

@kmatch98

For the case of sequentially loading large bitmaps and then freeing them from memory, it can sometimes cause the RAM to get fragmented so there is no contiguous chunk of memory large enough to hold the next bitmap:

MemoryError: memory allocation failed

It could be useful to have a way to define a bitmap "buffer" into which you can load a bitmap, and prevent memory segmentation. This would have to accommodate the varying color depth ("bits_per_pixel") of bitmaps or require this to be an input when creating the bitmap buffer. This buffer could be added as an optional input parameter to the adafruit_imageload.load function to direct it where to store the loaded bitmap.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions