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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[{
"base": "XRInteractableValue3D",
"class": &"Slider3D",
"language": &"GDScript",
"path": "res://classes/xr_interactable/xr_interactable_value/slider/xr_interactable_slider_3d.gd"
}, {
"base": "Area3D",
"class": &"XRControllerFunctionInteract",
"language": &"GDScript",
"path": "res://classes/xr_controller_function_interact/xr_controller_function_interact.gd"
}, {
"base": "Area3D",
"class": &"XRInteractable3D",
"language": &"GDScript",
"path": "res://classes/xr_interactable/xr_interactable_3d.gd"
}, {
"base": "XRInteractableValue3D",
"class": &"XRInteractableButton3D",
"language": &"GDScript",
"path": "res://classes/xr_interactable/xr_interactable_value/button/xr_interactable_button_3d.gd"
}, {
"base": "XRInteractableValue3D",
"class": &"XRInteractableJoystick3D",
"language": &"GDScript",
"path": "res://classes/xr_interactable/xr_interactable_value/stick/xr_interactable_joystick_3d.gd"
}, {
"base": "XRInteractable3D",
"class": &"XRInteractableValue3D",
"language": &"GDScript",
"path": "res://classes/xr_interactable/xr_interactable_value/xr_interactable_value_3d.gd"
}]
_global_script_class_icons={
"Slider3D": "",
"XRControllerFunctionInteract": "",
"XRInteractable3D": "",
"XRInteractableButton3D": "",
"XRInteractableJoystick3D": "",
"XRInteractableValue3D": ""
}
[application]
config/name="Multiplayer Vr Test"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.0", "Vulkan Clustered")
config/icon="res://icon.png"
[autoload]
XRInterfaceSingleton="*res://singletons/xr_interface_singleton.gd"
MultiplayerSingleton="*res://singletons/multiplayer_singleton.gd"
PingService="*res://singletons/ping_service.gd"
TimeMachine="*res://singletons/time_machine.gd"
[layer_names]
3d_physics/layer_1="World"
3d_physics/layer_2="Players"
3d_physics/layer_3="Objects"
3d_physics/layer_4="Vehicles"
[xr]
openxr/enabled=true
shaders/enabled=true