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I've been testing karamelo for a few days now, and I find it incredibly interesting.
Now I'm trying to simulate in 2D a glass disc colliding into a water block, but I am having some problems: somehow the glass is bouncing off the water, while the water appears completely unperturbed, while I would expect the two to interact more strongly. I am pasting the .mpm file below, where I have omitted boundary conditions and gravity for simplicity.
I also have the problem that, with the same input file, sometimes the program crashes with a segfault, while sometimes it runs fine.
I should add that the issues listed above are on a mac, while I just tried on a linux box and it seems to run fine, no segfault and expected glass-water interaction. So the issue appears limited to a mac, where I'm using Apple clang version 12.0.5.
Hi,
I've been testing karamelo for a few days now, and I find it incredibly interesting.
Now I'm trying to simulate in 2D a glass disc colliding into a water block, but I am having some problems: somehow the glass is bouncing off the water, while the water appears completely unperturbed, while I would expect the two to interact more strongly. I am pasting the .mpm file below, where I have omitted boundary conditions and gravity for simplicity.
I also have the problem that, with the same input file, sometimes the program crashes with a segfault, while sometimes it runs fine.
I appreciate any help with this.
Thanks,
Pasquale
---- input.mpm ----
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